CMake scripts for building OpenSceneGraph third party libraries.
These scripts can be used to build third party libraries from source using CMake(http://www.cmake.org/).
The source code for respective library has to be downloaded separately, see download locations below.
By building the INSTALL target for both debug and release these scripts will create a folder named 3rdParty
.
Inside this folder there will folders created to represent each platform toolset.
Prebuilt version can be found under Releases. Version numbers if the included dependencies can be found in the versions.md file.
Toolset | Prebuilt archive |
---|---|
Visual Studio 2017 32-bit | v141-x86.zip |
Visual Studio 2017 64-bit | v141-x64.zip |
Visual Studio 2019 32-bit | v142-x86.zip |
Visual Studio 2019 64-bit | v142-x64.zip |
Each of the dependencies keep their original licenses since their scripts are to be considered derivative works.
The top level script is licensed according to the Unlicense
:
ALL_BUILD
project for both debug and release.INSTALL
project for both debug and release.In your binary directory there will now be a folder named 3rdParty
with a sub-folder named after your target platform. Inside this folder there should be all your headers and libraries.
Sources for zlib can be downloaded from:
Sources for libpng can be downloaded from:
http://www.libpng.org/pub/png/libpng.html
Sources for libjpeg can be downloaded from:
Sources for libtiff can be downloaded from:
https://gitlab.com/libtiff/libtiff
Sources for FreeType can be downloaded from:
Sources for GLUT can be downloaded from:
https://github.com/markkilgard/glut
Sources for GIFLIB can be downloaded from:
http://sourceforge.net/projects/giflib/
Sources for cURL can be downloaded from: