Hi! I'm blahblahbloopster (aka foo), and this is my fork of Anuke's mindustry. I've added some handy features such as automated bombing, auto-mine, and auto-build.
The buttons on the top of the screen are:
file icon - start new path
2nd icon - place waypoint
arrow icon - follow waypoints
exit icon - stop following/recording waypoints
eraser icon - clear waypoints
power icon - fixpower redundant but only connects nodes
2nd file icon - Begin path-finding path (path-following paths use the A search algorithm to find the optimal path between two points while avoiding enemy turrets)
2nd exit icon - End path-finding path (will lag for a moment)
In the player list there are more options:
magnifying glass - watch from their point of view (click on your own player's magnifying glass to switch back)
copy - follow player and build for them (again, click on you own player's copy icon to go back)
shield - blocks player from performing build/breaks (note: unreliable, doesn't work for quick-building blocks)
Arrow keys move your view, press r to return to player
Press n to make your player come to your viewpoint
Z is same as n but uses the A algorithm
Pressing b toggles auto-build, your player will fly towards any unbuilt blocks
Semicolon toggles auto-mine, makes you behave like a draug but with unlimited range and when you're in a mech with better drill power it can mine titanium/thorium
chain and chain2 in transportation blocks place chains when used
There is a health bar under the minimap
In settings you can change if ambient lighting is used and flying unit transparency (good for seeing under rev swarms)
Ctrl+click on a tile for a log of places and breaks
A sandbox tower defense game written in Java.
See CONTRIBUTING.
Bleeding-edge live builds are generated automatically for every commit. You can see them here. Old builds might still be on jenkins.
If you'd rather compile on your own, follow these instructions.
First, make sure you have JDK 8 installed. Open a terminal in the root directory, cd
to the Mindustry folder and run the following commands:
Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist
Sprite Packing: gradlew.bat tools:pack
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
local.properties
inside the Mindustry directory, with its contents looking like this: sdk.dir=<Path to Android SDK you just downloaded, without these bracket>
. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would contain sdk.dir=C:\\tools
(note the double backslashes are required instead of single ones!).gradlew android:assembleDebug
(or ./gradlew
if on linux/mac). This will create an unsigned APK in android/build/outputs/apk
.gradlew android:installDebug android:run
. It is highly recommended to use IntelliJ for this instead, however.If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.
Post feature requests and feedback here.
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