Unhingen
Unhingen is a super fast, super cool 2D and 3D game development framework.
as if there weren't enough already...
What does it provide?
Uhingen is written in C++ and meant to be used with C++. It's goal is to wrap up a lot of the
down and dirty stuff that one would need to do to make a game. It's hard stuff, and like you we just want to
make games. However Unhingen also exposes a lot of low level functionality for those of you that need to get
fancy with it and have a lot of control.
Goals:
- Easy and robust 2D support
- A super optimized game loop
- A more or less declaritive way to interface with the framework.
- Just define some callbacks and then fire up the Unhingen gameloop and off you go.
- Compile to C++ and to WebAssembly!
- Input handling
- Sound engine
- Maybe android support one of these days.
Building from source
- tell people how to do this...
Linux
VS2015
Dependencies
- SDL2
- SDL2_image
- Other things, need to update this list.
The faces of Team Unhinged
- Daniel Hill - 「the Guy」 - seriously he does a lot of cool stuff with the graphics code.
- Cory Sabol - 「コーヒーボーイー」 - painstakingly crafts bugs from scratch with love.