This block presents a set of classes to build an interactive scene graph and a set of base implementations to more easily create app UIs in Cinder.
The scene graph is composed of individual views, which can have children and each have basic animatable properties like position
, scale
, rotation
and alpha
. Children inherit their parents' transformations.
In addition to nested transformations and drawing, this block connects to the text and touch blocks to provide TextView
and TouchView
.
To combine all pieces conveniently, this block comes with a BaseApp
class that provides a basic implementation with a root view, touch manager and various utilities.
Built for and tested with Cinder v0.9.2 dev. See notes below for setup instructions.
BaseView
s and all its subclassesA basic, rectangular view with an optional size and background color that can contain children and be added as a child to other BaseView
s.
position
, scale
, rotation
, tint
, alpha
, backgroundColor
update()
and draw()
loopsBaseView
with added touch capabilities<b>
, <i>
, <br>
, <p>
fontFamily
, fontStyle
, fontWeight
, fontSize
, leadingOffset
, textColor
, textAlign
, textTransform
string
and wstring
supportgetSize()
at any timeMaskView
can use any BaseView
as a mask for its child viewsREVEAL
and HIDE
masked content modes (essentially stencil or knockout)The SettingsManager provides an easy means to map JSON settings to app parameters, override them via command line parameters for development and load/save them to/from JSON via InterfaceGl params.
Multi-Screen Support | Virtual Touches & Stress Testing |
---|---|
Bezel compensation, debug layout, mini-map, keyboard-based panning/zooming. | Built-in support to create virtual touches and stress test your app. Can also be used to simulate complex touch patterns like capacitive fiducials. |
Multi-Touch Simulation | Debug Info | Plugin Support |
---|---|---|
Simulate multiple touches with your mouse cursor. | Display view bounds, position, transform origin, type and name or id. | Simulate, intercept and manipulate touches with custom plugins. |
Clone the block and check the dependencies below to make sure you're all set to start your first project.
You can use the boilerplate below for your main application file:
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "bluecadet/core/BaseApp.h"
#include "bluecadet/views/TouchView.h"
using namespace ci;
using namespace ci::app;
using namespace std;
using namespace bluecadet::core;
using namespace bluecadet::views;
using namespace bluecadet::touch;
class BaseAppSampleApp : public BaseApp {
public:
static void prepareSettings(ci::app::App::Settings* settings);
void setup() override;
void update() override;
void draw() override;
};
void BaseAppSampleApp::prepareSettings(ci::app::App::Settings* settings) {
// Optional: Override the shared settings manager instance with your subclass
SettingsManager::setInstance(myApp::MyAppSettingsManager::get());
// Initialize the settings manager with the cinder app settings and the settings json
SettingsManager::get()->setup(settings);
}
void BaseAppSampleApp::setup() {
BaseApp::setup();
// Optional: configure your root view
getRootView()->setBackgroundColor(Color::gray(0.5f));
// Sample content
auto button = make_shared<TouchView>();
button->setPosition(400.f, 300.f);
button->setSize(200.f, 100.f);
button->setBackgroundColor(Color(1, 0, 0));
button->getSignalTapped().connect([=](...) { CI_LOG_I("Button tapped"); });
getRootView()->addChild(button);
}
void BaseAppSampleApp::update() {
// Optional override. BaseApp::update() will update all views.
BaseApp::update();
}
void BaseAppSampleApp::draw() {
// Optional override. BaseApp::draw() will draw all views.
BaseApp::draw();
}
// Make sure to pass a reference to prepareSettings to configure the app correctly. MSAA and other render options are optional.
CINDER_APP(BaseAppSampleApp, RendererGl(RendererGl::Options().msaa(4)), BaseAppSampleApp::prepareSettings);
To make setup easier, this block includes a template called Bluecadet App
. When you open TinderBox to create a new project, select Bluecadet App
from the Template
dropdown at the first step:
This will create a base app class and a settings manager for you. The default namespace for the settings manager is bluecadet
, which you're free to change.
For maximum compatibility, you should include the OSC
and TUIO
blocks via copy and not as relative:
Due to a TinderBox bug, your SettingsManager
subclass header will be located in Header Files
in your VS project. You can simply drag it to Source Files
.
To support maximum compatibility across machines, we encourage you to use the provided ProjectConfig.props
property sheet included in the template (at templates/BluecadetApp/ProjectConfig.props
) to define your Cinder path on each computer independently.
To use it, open your Visual Studio project:
ProjectConfig.props
file that should be in your app's root directory now (assuming you used the Bluecadete App template to create the project)Cinder path is not configured correctly ('C:\Users\...'). Please enter your Cinder path in 'C:\Users\...\UserConfig.props'.
<CinderDir>...</CinderDir>
For your convenience, the template includes a .gitignore
file that will automatically be copied to your project directory to ignore the auto-generated UserConfig.props
file, which is machine-specific.
Out of the box, Cinder-BluecadetViews supplies the most basic types of views needed to stub out an interactive application. Eventually, you'll want to write your own BaseView
subclasses that override update()
or draw()
.
Below is a simple example:
#pragma once
#include "bluecadet/views/BaseView.h"
typedef std::shared_ptr<class PathView> PathViewRef;
class PathView : public bluecadet::views::BaseView {
public:
PathView(ci::Path2d path) : mPath(path) {}
~PathView() {}
protected:
void update(const FrameInfo & frame) override;
void draw() override;
ci::Path2d mPath;
};
#include "PathView.h"
using namespace ci;
using namespace ci::app;
using namespace std;
void PathView::update(const FrameInfo & frame) {
// update your view on each frame if you'd like
// no need to call base view implementation.
// FrameInfo contains the time since the previous
// update call (deltaTime) and the time the app
// has been running (absoluteTime).
}
void PathView::draw() {
// no need to call base-view implementation
// unless you want to draw a solid rect of
// getSize() and getBackgroundColor()
// bluecadet::views::BaseView::draw();
// you could set the color to the current background color
// but by default getTint() and getAlpha() are used
// gl::ScopedColor color(getBackgroundColor());
// this will draw the path using the current color, which
// defaults to getDrawColor() (combination of tint and alpha)
gl::draw(mPath);
}
Version 1.7.0
Built for Cinder v0.9.2 dev and Cinder v0.9.1. Samples require VS 2015 v140 toolset, but tested with VS 2013 v120 as well.
Cinder setup instructions:
# Cinder dev
git clone --depth 1 --recursive https://github.com/cinder/Cinder.git
# Cinder 0.9.1 stable
# git clone -b v0.9.1 --depth 1 --recursive https://github.com/cinder/Cinder.git
# Bluecadet blocks + dependencies
cd Cinder/blocks
git clone git@github.com:bluecadet/Cinder-BluecadetText.git
git clone git@github.com:bluecadet/Cinder-BluecadetViews.git