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bluetyson
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ADnD1e-Random-Dungeon-Generator
Convert DMG tables to maked 2d and 3d dungeons, completely stocked with accounting
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Account for character party treasure and magic
#85
bluetyson
opened
1 year ago
0
Make XP and treasure for room monsters
#84
bluetyson
closed
1 year ago
0
Fix gnome individual treasure
#83
bluetyson
closed
1 year ago
0
Random Monster Table - Minor Modifications
#82
bluetyson
closed
1 year ago
3
Henchmen for Character subtable lower levels
#81
bluetyson
closed
1 year ago
0
Odd magic item exception rules
#80
bluetyson
opened
1 year ago
1
Odd random monster table exception rules
#79
bluetyson
opened
1 year ago
0
monster dice rollls that are singular
#78
bluetyson
closed
1 year ago
0
check stairs plotting on levels
#77
bluetyson
opened
1 year ago
0
Check doors on refactor for exit option
#76
bluetyson
closed
1 year ago
0
corridor door at first exit error
#75
bluetyson
closed
1 year ago
0
error in secret door dict check - sd perhaps is silver and door
#74
bluetyson
opened
1 year ago
0
Exception in dead end plot
#73
bluetyson
opened
1 year ago
0
silver calc came out at 100 from a secret door
#72
bluetyson
closed
1 year ago
1
4x4 room making 1x4?
#71
bluetyson
closed
1 year ago
1
Double secret door plot when on corner
#70
bluetyson
opened
1 year ago
0
Randomly placed exits - multiple in same locations
#69
bluetyson
opened
1 year ago
0
check room for exit check straight ahead
#68
bluetyson
closed
1 year ago
0
Other dungeon rolling strategies
#67
bluetyson
opened
1 year ago
1
trapdoor top and bottom indicator
#66
bluetyson
opened
1 year ago
1
Fill in capability algorithm
#65
bluetyson
opened
1 year ago
0
will fit checks in dead end
#64
bluetyson
closed
1 year ago
0
Dead Ends - put angle dead ends there too
#63
bluetyson
closed
1 year ago
0
elevator trap top level plto
#62
bluetyson
closed
1 year ago
0
Room plotting does default y move - adjust this based on situation
#61
bluetyson
closed
1 year ago
0
Exceptions in secret door checks
#60
bluetyson
opened
1 year ago
0
add rest of possible exits from rooms with secret doors
#59
bluetyson
closed
1 year ago
0
bad things logic for rooms
#58
bluetyson
closed
1 year ago
2
integer for the multi branch of treasure
#57
bluetyson
closed
1 year ago
0
shape dict for all room keys should work
#56
bluetyson
closed
1 year ago
0
room stack exit check want to reset new coords?
#55
bluetyson
closed
1 year ago
0
room stack shape dict additions for when shape in room stack exists
#54
bluetyson
closed
1 year ago
0
Allow custom monster and treasure tables
#53
bluetyson
opened
1 year ago
0
secret doors in traps in rooms
#52
bluetyson
opened
1 year ago
0
When null room - fix room printing or classify as room stub
#51
bluetyson
closed
1 year ago
1
Add door in corridor text da dl dr etc
#50
bluetyson
closed
1 year ago
0
Notes for monster and treasure sources
#49
bluetyson
opened
1 year ago
0
Circular room pools, wells and shafts make descend
#48
bluetyson
opened
1 year ago
1
Set size 10 room for exits implementation
#47
bluetyson
closed
1 year ago
0
Level heading on dungeons
#46
bluetyson
opened
1 year ago
0
Traps to room output check
#45
bluetyson
closed
1 year ago
0
fix trap loop logic
#44
bluetyson
closed
1 year ago
0
Monster generation for lakes
#43
bluetyson
closed
1 year ago
1
Secret doors 0 exit rooms
#42
bluetyson
closed
1 year ago
0
Secret door fits for room exits that hit already occupied areas
#41
bluetyson
closed
1 year ago
1
Door plotting
#40
bluetyson
closed
1 year ago
2
Angled passage AB other options
#39
bluetyson
closed
1 year ago
0
Treasure table to do
#38
bluetyson
closed
1 year ago
0
Magic Items table to do
#37
bluetyson
opened
1 year ago
1
Dungeon Dressing
#36
bluetyson
opened
1 year ago
0
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