Micro Beyond Earth
💡 See my other Civ projects here
Installation
⚠️ If you're playing on Linux, install the patch here to fix the crash when using mods: https://github.com/bmaupin/civ-be-linux-fixes/
Install the mod from Steam here or see below for manual installation instructions:
About
This is a mod to Sid Meier's Civilization: Beyond Earth to allow much shorter games, primarily by shrinking the maps to an extremely small size and also by adding additional game options.
Features
- Compatible with Beyond Earth base game and Rising Tide
- Very small maps! Map sizes have been reduced to 9% of their original size (30% of their height and 30% of their width). This alone has the biggest impact on the length of the game. In addition to games being shorter, the game as a whole runs faster as there is less to process (e.g. much less wait time between turns).
- Adds ability to disable time victory in game options
- New game option added to disable covert operations
- Shows hidden game options: this allows disabling of some game features (health, virtues, etc.) that could make the game quicker
- Disables buildings and wonders related to hidden game options. For example, if health is disabled then buildings and wonders that only give health (e.g. Pharmalab, Soma Distillery) will not show in the list of available buildings to build.
- New game options to start explorers and workers automated
- Removes health bonuses and maluses and gives all health-related virtues if health is disabled
Motivation
The Civilization series is one of my favourite game series, but I don't have the time to play a 10-15 hour game. I tried The Battle of Polytopia (a 4X game designed to be played in less than an hour) but I found it too shallow to be interesting. So instead, I decided to see if I could mod Beyond Earth to make games much shorter, ideally 1-2 hours. This is the result of that experiment.
Usage
-
Start Beyond Earth and go to the Mods menu
-
Check Micro Beyond Earth and any other desired mods
-
Before starting a game, click Advanced Setup to configure additional game options
These options can help make the game go faster:
- Game Pace > Quick
- Disable Covert Operations
- This automatically aborts all covert operations except for Establish Network, so you can ignore covert ops altogether or use it only to gather information
- Disable Health
- Health as a mechanic was added to prevent "infinite city sprawl," which really isn't an issue with this mod, so it makes more sense to disable it altogether
- Disable Tutorial Popups
- Explorers Start Automated
- Saves a click if you typically automate explorers. Can always be cancelled by clicking on the unit > Stop Automation.
- Quick Combat
- Quick Movement
- Workers Start Automated
- Saves a click if you typically automate workers. Can always be cancelled by clicking on the unit > Stop Automation.
-
After you start the game, go to the menu > Options to see more options that can make the game go faster
- Advisor Level > No Advice
- Disable Planetfall Visual Effect
- Hide Advisor Intro
- Single Player Auto End Turn
- See AutoTurnControl below for a better alternative to setting Auto End Turn here
Recommended companion mods
- AutoTurnControl
- Adds a toggle at the top of the screen for toggling Auto End Turn on or off
- Has additional options that allow toggling Auto End Turn on or off in certain situations
Known issues
Incompatible with Promised Land victory
Because this mod significantly reduces the map sizes, it is likely that the purity affinity victory (Promised Land) will not be possible with the mod because there may not be enough space on the map to settle the new colonists required for the victory.
Other missing game features
Again, because the map sizes are so drastically reduced, games will be very different. Depending on which map size is picked and how many other civs there are, some systems may not show up in the game at all, such as:
- Artifacts
- Marvels
- Stations
If you wish to improve your chances of these systems being in the game, try playing on a larger map with fewer civs.
Game crashes with EXCEPTION_ACCESS_VIOLATION
This error can happen for a number of reasons, not always related to this mod.
If an odd number is used for one of the values of the map size, it will cause the game to crash with this error just before the map is shown. The fix is to only use even numbers. This should be resolved but this note serves as a reminder in case the map sizes are adjusted in the future and this issue happens again.
Manual installation
Linux
Download the repository source file from Releases, extract it, and then run the install script:
./scripts/install-mod.sh
Or:
- Go to Releases and download the
.civbemod
file
- Get the version of the mod from src/Micro Beyond Earth.modinfo
- It's add the end of the
Mod
element, e.g. version="1"
- Create a new directory named
Micro Beyond Earth (v 1)
- 👉 Update the value after
(v
with the version from the previous step
- Extract the contents of the
.civbemod
file to the directory you created (it's compressed using 7zip)
- Move the directory to the mods directory
- Native: ~/.local/share/aspyr-media/Sid Meier's Civilization Beyond Earth/MODS/
- Proton: ~/.steam/steam/steamapps/compatdata/65980/pfx/drive_c/users/steamuser/Documents/My Games/Sid Meier's Civilization Beyond Earth/MODS
Windows
- Go to Releases and download the
.civbemod
file
- Copy it to Documents/My Games/Sid Meier's Civilization Beyond Earth/MODS