bmegli / ev3dev-mapping

The ev3dev-mapping project meta repository
http://www.ev3dev.org/projects/2016/08/07/Mapping/
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Make maps reusable in future sessions #9

Closed bmegli closed 3 years ago

bmegli commented 7 years ago

Maps made in one session should be reuseable in future sessions.

This will let:

Ideally to just drag saved map to Unity designer and position it with transform.

Problem - Unity doesn't support point clouds.

We already have the shader so this should not be too difficult.

jabrena commented 7 years ago

Did you test ROS?

bmegli commented 7 years ago

Nice to see you again @jabrena,

I can't see how this connects with this issue.

If you need ROS just install it.

jabrena commented 7 years ago

Hi,

maybe exist a ROS feature to store maps and reuse later. Should exist in ROS ecosystem.

The last video about mapping was fantastic with 2 LIDARs

Juan Antonio

bmegli commented 7 years ago

Oh, you mean that.

I don't need ROS dependency.

This is simple issue,

I already have the data-model and shader for visualizaing it in Unity used during runtime (mapping)

I need only support to add result during design-time.

The last video about mapping was fantastic with 2 LIDARs

Thanks! I suppose some fragments were embarrassing (LOTR), but that's just me ;-))))

jabrena commented 7 years ago

Did you see Cartographer? https://github.com/googlecartographer/cartographer

bmegli commented 7 years ago

Interesting.

In the article they even made some tests with xv11lidar (not directly but getting scans from neato debug interface), also they used different scenario (pushing neato on trolley).

The map is not perfect (some submaps are clearly missaligned) but it's nontheless impressive.