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voxtopolis-issues
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Memory Spikes
#132
bodhid
opened
4 hours ago
0
If enemy dies from fire or magic, make kill particles the fire/magic particles
#131
bodhid
opened
1 day ago
0
Debug Ray Steps is not totally accurate. try using a RWStructuredBuffer<int>
#130
bodhid
opened
1 day ago
0
soft edges are calculated in sunlight pass only
#129
bodhid
opened
2 days ago
0
Character meshes have gaps in shadows. World voxels don't have this issue
#128
bodhid
opened
2 days ago
0
Exceptions during CreateWorld result in a main thread freeze
#127
bodhid
opened
2 days ago
0
Prevent players from entering frog boss without going through dungeon
#126
bodhid
opened
2 days ago
0
switching to build mode during the teleport cutscene puts you in headless mode
#125
bodhid
opened
2 days ago
0
Paths can intersect with dungeon
#124
bodhid
opened
2 days ago
0
some images fail to load in imageimporter
#123
bodhid
closed
2 days ago
0
If the game is unfocused and you click on it, you can accidentally place or break voxels
#122
bodhid
opened
3 days ago
0
image imports can have parts missing
#121
bodhid
closed
2 days ago
0
first big hammer swing needs to rotate the weapon more
#120
bodhid
opened
3 days ago
0
Chroma key slider to remove backgrounds from imported images
#119
bodhid
opened
3 days ago
0
setting volume slider to 50% makes it show up as 0% on next startup
#118
bodhid
opened
4 days ago
0
Selection outline needs to write depth before DOF
#117
bodhid
opened
4 days ago
0
Pigs can fart after they already died
#116
bodhid
closed
4 days ago
1
Slopes generate too much voxels. too many segments below ground
#115
bodhid
opened
5 days ago
1
Every voxel group has a "available" stack
#114
bodhid
opened
5 days ago
0
Image importer for building
#113
bodhid
closed
4 days ago
0
attack group should skip enemies that are too far away when picking attack turn
#112
bodhid
closed
4 days ago
0
Look Rotation viewing vector 0
#111
bodhid
closed
4 days ago
0
Structures need to load directly from VGB
#110
bodhid
opened
6 days ago
0
half step terrain in certain corners looks bad
#109
bodhid
closed
4 days ago
0
It is way too common for enemies to friendly fire with arrows and magic
#108
bodhid
opened
6 days ago
0
Cannot block or dodge magic and arrow attacks
#107
bodhid
closed
4 days ago
0
enemies aggroed out of view range stay aggroed (call, arrow hit)
#106
bodhid
closed
4 days ago
0
parrying a jumping frog should keep him in range
#105
bodhid
closed
4 days ago
0
Chinese/Japanese/Korean font is broken after unity 6000.0.27f1 update
#104
bodhid
opened
1 week ago
0
Dutch keyboard adds a ` character after command bar has been opened
#103
bodhid
closed
2 days ago
0
modifiable chunks exceeds capacity - see if combine jobs can be prioritized (at least for lod0)
#102
bodhid
opened
1 week ago
1
Respawn/kill players underwater
#101
bodhid
opened
1 week ago
0
need "canCall" flag on entity
#100
bodhid
closed
4 days ago
0
block tutorial message shows up with fall damage
#99
bodhid
opened
2 weeks ago
0
character preview in main menu should reset when activating landing
#98
bodhid
closed
4 days ago
0
Pig headshots are darker in HDR mode
#97
bodhid
closed
2 weeks ago
0
Need option to disable AA
#96
bodhid
closed
3 weeks ago
0
A floor of 2 voxels breaks pathfinding
#95
bodhid
closed
3 weeks ago
0
ignite needs cooldown / max amount of simulations
#94
bodhid
closed
3 weeks ago
0
slope physics cause warning during fly mode
#93
bodhid
closed
4 weeks ago
0
Also need to add GPU memory cleanup for dungeon
#92
bodhid
closed
4 weeks ago
0
Need command to "spawn a spawnpoint" for debugging
#91
bodhid
closed
1 month ago
0
UpdateFarBiomeVolume IndexOutOfRangeException
#90
bodhid
closed
3 weeks ago
0
Lots of AIR is being generated in higher LODS!
#89
bodhid
closed
3 weeks ago
0
clicking a voxel type while in selection shape mode should switch to box shape
#88
bodhid
opened
1 month ago
0
Every session creates an error file even if there are no errors
#87
bodhid
closed
1 month ago
0
Need on-screen controls for building
#86
bodhid
opened
1 month ago
0
Fast travel causes a far biome trail
#85
bodhid
closed
1 month ago
0
I fell through the ground
#84
Lampe2020
closed
1 month ago
2
delayedBuildCommandPool is too big (64MB memory?)
#83
bodhid
closed
3 weeks ago
0
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