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bonesoul
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voxeliq
voxeliq is an open source block-based game engine implementation developed with C#
http://www.int6.org/tag/voxeliq
Microsoft Public License
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Configure Renovate
#96
renovate[bot]
closed
6 years ago
1
Added a proxy C++ project so that we can use graphics debugging feature ...
#95
bonesoul
closed
10 years ago
0
Added serilog & nunit packages.
#94
bonesoul
closed
10 years ago
0
Implemented a very basic graphics-manager-service.
#93
bonesoul
closed
10 years ago
0
Importing skeleton code for retake.
#92
bonesoul
closed
10 years ago
0
Merge pull request #90 from raistlinthewiz/develop
#91
bonesoul
closed
10 years ago
0
Before retake
#90
bonesoul
closed
10 years ago
0
Missing Quads & Incorrect Meshing Bug
#89
bonesoul
opened
10 years ago
0
Feature/blockstorage cleanup
#88
bonesoul
closed
10 years ago
0
Merge pull request #86 from raistlinthewiz/develop
#87
bonesoul
closed
10 years ago
0
Fixed project files for AppVeyor
#86
bonesoul
closed
10 years ago
0
Sync master with develop.
#85
bonesoul
closed
10 years ago
0
Release/0.2
#84
bonesoul
closed
10 years ago
0
Update README.md
#83
bonesoul
closed
10 years ago
0
Feature/platform manager
#82
bonesoul
closed
10 years ago
0
Added nunit from nuget.
#81
bonesoul
closed
10 years ago
0
Deleting the branch
#80
bonesoul
closed
10 years ago
0
Sync with develop
#79
bonesoul
closed
10 years ago
0
RenderAimedBlock BlendState changed
#78
shinznatkid
opened
11 years ago
0
Sync blocked-sky with develop branch.
#77
bonesoul
closed
11 years ago
0
Updated build/build-win-*.bat
#76
kthompson
closed
11 years ago
1
Improve occlusion culling & 6 vertex buffers per chunk
#75
bonesoul
opened
11 years ago
0
Implemented basic blocked sky.
#74
bonesoul
closed
11 years ago
0
Sync blocked-sky with develop.
#73
bonesoul
closed
11 years ago
0
Block picking is offset
#72
AridTag
opened
11 years ago
1
Sync blocked-sky with develop.
#71
bonesoul
closed
11 years ago
0
Implement water blocks (transparent chunks)
#70
bonesoul
opened
11 years ago
0
Implement block cracks (dual texture support)
#69
bonesoul
opened
11 years ago
0
Implement minecraft texture pack support
#68
bonesoul
opened
11 years ago
0
fixing repo
#67
bonesoul
closed
11 years ago
0
Sync blocked-sky with develop.
#66
bonesoul
closed
11 years ago
0
Implement tree & flower populators
#65
bonesoul
opened
11 years ago
0
Add debug-commands for ingame debug visualizers.
#64
bonesoul
opened
11 years ago
0
Go over block getter & setter blocks & improve them
#63
bonesoul
opened
11 years ago
0
Time ruler is buggy -- even better move it out of engine to sample game project
#62
bonesoul
opened
11 years ago
0
Hight indexes for chunks will be now calculated automatically by the chunk builders.
#61
bonesoul
closed
11 years ago
0
Multithreaded chunk processors.
#60
bonesoul
opened
11 years ago
0
Keys and commands
#59
bonesoul
closed
11 years ago
0
Fix/Improve Chunk Mesh Building
#58
bonesoul
closed
11 years ago
9
Removed singletons except Engine class & Engine no more relies on nini and ini files
#57
bonesoul
closed
11 years ago
0
Create block based sky & clouds
#56
bonesoul
opened
11 years ago
2
Asset manager should be moved out of Engine
#55
bonesoul
opened
11 years ago
2
Create Entity System (for Players, NPCs, Items and other stuff)
#54
bonesoul
opened
11 years ago
0
Particle Engine
#53
bonesoul
opened
11 years ago
0
MOD Support
#52
bonesoul
opened
11 years ago
1
Create a basic UI for the Sample Game
#51
bonesoul
opened
11 years ago
0
Fix the engine architecture
#50
bonesoul
opened
11 years ago
3
Networking Support
#49
bonesoul
opened
11 years ago
0
Content Tools
#48
bonesoul
opened
11 years ago
0
Generate code documentation & Tutorials
#47
bonesoul
opened
11 years ago
0
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