bonzini / netrobots

CROBOTS-like, client/server robot programming game
http://github.com/bonzini/netrobots
GNU General Public License v2.0
29 stars 12 forks source link

Netrobots

This was started as a group project for a C programming course at University of Lugano (http://www.inf.unisi.ch). This code was written by seven 3rd semester students (with aid from the TA) in a week, working on average 2-3 hours every day.

The game is mostly based on CROBOTS (see http://en.wikipedia.org/wiki/Crobots for more info), with the following main differences: 1) the game logic was designed from scratch based on the CROBOTS manual; bugs and exact timings of CROBOTS are not emulated. 2) the robots run concurrently rather than in time sharing; this means that doing math is basically free in the robots. 3) the shooting and scanning angles are measured clockwise to allow using the C library's sin/cos/atan functions. 4) divisions by zero will crash the robot (kill it) rather than restart it.

Here is the structure:

fight - Driver to start a robot fight!

Makefile - Makefile to build the sample robots and the server

doc/ - LaTeX documentation, based on CROBOTS by Tom Poindexter.

server/ - Source code for the server, released under the GPL (should work on MacOS and Linux).

clients/ - Source code for five sample robots (four rewrites of the samples provided with CROBOTS, and a rewrite of ESPOTRUN.R) and for the client, in the public domain.

The code is released hoping that other people can help improving it.

Usage

For how to program a robot, see doc/robots.tex.

To compile the program (right now it only works on MacOS X, see below!) do

make

To start a fight, use the enclosed fight script as follows:

./fight ./counter ./rook ./sniper ./spot

This will start the four enclosed "fighter" robots (the fifth, "rabbit", does not shoot at all and can be used to start training your own robots).

Tasks

Possible tasks include:

Known bugs

None. :-)

Credits

The authors of the initial release are:

game logic     Davide Arrigo
               Masiar Babazadeh
               Roberto Minelli

graphics       Sascha Dominguez
               Matthias Eberli

networking     Remo Lemma
               Patrick Zulian

coordination   Paolo Bonzini <bonzini@gnu.org>