Copyleft (K) 2008, Jose Rodriguez-Rosa (a.k.a. Boriel) http://www.boriel.com
All files in this project are covered under the AGPLv3 LICENSE
except those placed in directories library/
and library-asm
.
Those are licensed under MIT license unless otherwise
specified in the files themselves (i.e. a different license). Anyway, all licenses for the
files under those directories allow binary closed-source
(i.e. commercial) distribution of the binaries created with this compiler.
You can create closed-source programs (even commercial ones) with this compiler (a mention to this tool will be welcome, though). But you are not allowed to release the compiler itself as a closed source program.
If you modify this project (the compiler .py or anything licensed as AGPLv3) in any and use it as a part of a SaaS service, you MUST publish the changes you made and submit your contribution to the community under the same license.
This is a very little help file.
For DOCUMENTATION in English go to the ZX BASIC docs.
For help, support, updates meet the community at the forum.
Go to the ZXBasic download page and get the version most suitable for you.
There are, basically, two flavors (both with identical capabilities):
For Windows you can download de win32 executable (Windows .exe zip package) version.
To install just uncompress it in a directory of your choice.
The main executable is zxbc.exe
(more on this later). With this toolchain
also comes zxbasm.exe
(the assembler) and zxbpp.exe
(the preprocessor), but these
are not needed when programming in BASIC.
For Linux and Mac OSX there is a python version, so you will need a python
interpreter (available on many platforms, and usually already installed in Linux and Mac OSX).
Just uncompress it in a directory of your choice and installation is done. :-)
The main executables are zxbc.py
(the compiler), zxbasm.py
(the assembler) and zxbpp.py
(the preprocessor).
You can use this version in Windows, but will need to install a python interpreter first.
An in-game screenshot of Eleuterio by @na_th_an | Ingame screenshot of El Hobbit by @Wilco2009 | Ingame screenshot of Knignt and Demonds DX by Einar Saukas |
See more examples at the Relased Programs page.
For a quick start, just open a terminal in your PC in the same directory you uncompressed ZX Basic
and type zxbc
(on Windows) or zxbc.py
(OSX, Linux). You should see a zxbasic message like this:
usage: zxbc [-h] [-d] [-O OPTIMIZE] [-o OUTPUT_FILE] [-T] [-t] [-B] [-a] [-A]
[-S ORG] [-e STDERR] [--array-base ARRAY_BASE]
[--string-base STRING_BASE] [-Z] [-H HEAP_SIZE]
[--heap-adddress HEAP_ADDRESS] [--debug-memory]
[--debug-array] [--strict-bool] [--enable-break] [-E] [--explicit]
[-D DEFINES] [-M MEMORY_MAP] [-i] [-I INCLUDE_PATH] [--strict]
[--version]
PROGRAM
zxbc: error: the following arguments are required: PROGRAM
Create a text file with the following content:
10 CLS
20 PRINT "HELLO WORLD!"
Save it as hello.bas
and finally compile it with:
zxbc -taB hello.bas
If everything went well, a file named hello.tap
should be created.
Open it with your favourite emulator (i.e. fuse) and see the result.
Congratulations! You're now ready to create compiled BASIC programs for your machine. Check and compile the examples included in the examples/ folder or go to the documentation page for further info.
These are some people who has contributed in a way or another. I consider some of them co-authors (Britlion, LCD, @em00k, ...) of this project.
Also, many thanks to people supporting this project with their donations!