issues
search
borismus
/
ray-input
http://smus.com/ray-input-webvr-interaction-patterns
Apache License 2.0
139
stars
20
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Pointers for adding support to DIY devices
#35
mpkuse
opened
6 years ago
1
Issues with Chrome on macOS
#34
rdub80
opened
6 years ago
0
RayInput not working for non-top level cameras ?
#33
charlesfleche
opened
6 years ago
0
Add support for the 0DOF Cardboard clicker
#32
klausw
closed
6 years ago
0
Support offset if is needed
#31
arturitu
opened
7 years ago
0
Input Reticle turns into 3DOF controller when clicking anywhere except the registered object
#30
LordEww
closed
7 years ago
0
Add support for left-handed users
#29
arturitu
closed
6 years ago
2
Fix Cardboard mode button press
#28
klausw
closed
7 years ago
1
Rebuild generated code
#27
klausw
closed
7 years ago
0
Fix broken non-ray button interactions, fix Daydream compat clicks
#26
klausw
closed
7 years ago
1
Parse Error with ES6 importing?
#25
rezaali
opened
7 years ago
4
on raydown, rerun the update loop in order to account for new pointerNdc
#24
kschzt
closed
6 years ago
1
Only cancel mouse events if the ray hit a mesh
#23
kschzt
opened
7 years ago
1
Force Oculus Touch to right-handedness
#22
kschzt
closed
6 years ago
1
Allow passing custom scene hierarchy to intersect
#21
kschzt
opened
7 years ago
1
Transform the controller with the camera's transform
#20
kschzt
closed
6 years ago
1
Support for tap on GearVR (in Carmel)
#19
kschzt
closed
6 years ago
1
fix existence check in removal of objects
#18
kschzt
closed
7 years ago
0
offset pointer with position of canvas element
#17
kschzt
closed
6 years ago
1
Doesn't work with Daydream View with Chromium (WebVR) neither Chrome Beta
#16
arturitu
opened
7 years ago
3
transform gamepad pose by sittingToStandingTransform
#15
beaucronin
closed
6 years ago
6
cardboard button not firing on touch unless I remove e.preventDefault() on touchEnd;
#14
bunnybones1
closed
3 years ago
5
Not working correctly on Vive?
#13
customlogic
opened
7 years ago
3
Allow events to propagate when disabled.
#12
jasonfarrell
closed
7 years ago
2
Overlapping mouse/touch events
#11
tomorrowevening
opened
7 years ago
2
how to rebuild build/examples.js and build/simulator.js
#10
jeromeetienne
closed
7 years ago
3
Allow specifying custom element to bind to
#9
kschzt
closed
7 years ago
4
Don't emit messages if a mesh isn't available
#8
kschzt
closed
7 years ago
1
repository link broken ?
#7
jeromeetienne
closed
7 years ago
3
Fixed broken link
#6
GregFrench
closed
7 years ago
0
Change from rollup to browserify
#5
HalfdanJ
closed
7 years ago
0
Vive gamepad not registering
#4
HalfdanJ
closed
7 years ago
2
Implement isTouchActive and deactivation of ray-renderer
#3
HalfdanJ
closed
7 years ago
1
Change package main file to point at es2015 file
#2
HalfdanJ
closed
7 years ago
7
Changed package name
#1
HalfdanJ
closed
7 years ago
1