Home page: http://www.famaf.unc.edu.ar/~godin/botrix
Windows compilation:
Microsoft Visual Studio 2010 with Service Pack 1 (at least).
Download Git.
git clone git@github.com:ValveSoftware/source-sdk-2013.git
git clone git@github.com:borzh/botrix.git
OSX compilation:
macOS 10.15 Catalina and later (no need for macOS 10.14 Mojave and earlier):
Download MacOSX10.13.sdk.tar.xz from https://github.com/phracker/MacOSX-SDKs/releases
(or svn checkout https://github.com/phracker/MacOSX-SDKs/trunk/MacOSX10.13.sdk)
mv MacOSX10.13.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
Install CMake, like: brew install cmake
git clone git@github.com:ValveSoftware/source-sdk-2013.git
git clone git@github.com:borzh/botrix.git
mkdir botrix/build
cd botrix/build
cmake ..
make
Linux compilation:
sudo apt-get install git build-essential gcc-multilib g++-multilib cmake
# Probably you will also need ia32-libs or lib32z1
git clone git@github.com:borzh/botrix.git
mkdir botrix/build
cd botrix/build
cmake ..
make
After compile:
Download botrix.zip from home page, unzip it to game directory (hl2mp/tf).
Enter to build directory. In linux rename libbotrix.so to botrix.so.
Move botrix.so (botrix.dll) to hl2mp/addons, replacing old files.