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brackeen
/
glfm
OpenGL ES and input for iOS, tvOS, Android, and WebGL
zlib License
566
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ALooper_pollAll is gone in NDK 27 use ALooper_pollOnce instead
#51
jush
opened
1 month ago
2
Targeting API 21 on emulator crashes in glfm__getSystemWindowInsets().
#50
stirlingboy69
closed
2 months ago
1
sorry...
#49
mumin16
opened
7 months ago
0
GLFMDepthFormat24 is a confusing name for Metal
#48
chaoticbob
closed
2 months ago
1
Add Support For Visual Studio
#47
M4TR1Xxc
opened
11 months ago
0
Background flickers first few moments of the app
#46
marcakafoddex
closed
2 years ago
1
Leave app?
#45
marcakafoddex
closed
2 years ago
6
Dotnet 6.0 ( wasm tool ) glfm on Webassembly
#44
DeafMan1983
opened
2 years ago
0
Context/Edit Menu Support
#43
orange451
closed
3 years ago
2
Support something like UIImpactFeedbackGenerator (Device Vibrations)
#42
orange451
closed
3 years ago
4
Glfm
#41
ha-drid
opened
3 years ago
0
docs: fix simple typo, recieves -> receives
#40
timgates42
closed
3 years ago
0
iOS: Consider macOS Catalyst support
#37
brackeen
opened
3 years ago
0
how about MacOS
#36
jaccen
closed
3 years ago
5
Build the GLFM examples with Android Studio 4
#35
lxf520wan
closed
3 years ago
1
Web: Add support for sensors (via Emscripten)
#34
brackeen
opened
4 years ago
0
Sensors
#33
brackeen
closed
4 years ago
0
Add an option to preserve the color buffer when swapping buffers
#32
tmpsantos
closed
4 years ago
1
iOS: Add support for GCKeyboard on iOS 14
#31
brackeen
closed
1 year ago
1
Return previously set input callbacks when setting new
#30
ivovandongen
closed
4 years ago
3
Keyboard Input
#29
absurdprofit
closed
4 years ago
2
Using glfm on Android with AIDE app
#28
civortech
opened
4 years ago
1
iOS: Add mouse hover support (iPadOS 13.4)
#27
brackeen
closed
1 year ago
0
Android: Fix issue with chrome insets when rotating
#26
brackeen
closed
4 years ago
0
Proper detection of OpenGL ES 3.2 on Android
#25
marcakafoddex
closed
4 years ago
1
Readme improvement suggestions
#24
marcakafoddex
closed
4 years ago
1
Error `The C compiler identification is unknown`.
#23
treeform
opened
5 years ago
0
Default frame buffer object
#22
eprikazchikov
opened
5 years ago
1
Correct layout for notched android devices
#21
ddovod
closed
5 years ago
4
How to use GLFM in a real android project?
#20
realaltffourOldAccount
closed
5 years ago
2
Building for ios simulator
#19
glennerichall
closed
5 years ago
2
Could you please help in getting your glfm example compile for Android?
#18
rainbow-app
closed
5 years ago
0
Vulkan support?
#17
cheako
opened
6 years ago
4
Use glfw to implement simulator on desktop.
#16
yihuang
opened
6 years ago
3
Update glfm_platform_android.c
#15
charlesgriffiths
closed
6 years ago
0
visual studio 2017 errors
#14
mumin16
opened
6 years ago
2
Will OpenGL ES 3.0 work on WebGL?
#13
NukeBird
closed
6 years ago
4
GLFM crashes with orientation change, both on iOS simulator and device
#12
ghost
closed
6 years ago
2
iOS: Start GLFMViewController from another UIViewController
#11
brackeen
opened
6 years ago
0
Can't build emscripten example
#10
willbamford
closed
6 years ago
2
Add a desktop platform
#9
iboB
closed
6 years ago
4
Enable c99 compiler behaviour for Android files where necessary
#8
Cwiiis
closed
6 years ago
1
Linux platform support
#7
tarik02
closed
6 years ago
3
xcode project
#6
mumin16
closed
7 years ago
1
window size
#5
mumin16
closed
6 years ago
2
screen resolation
#4
mumin16
closed
7 years ago
1
iPhone X support
#3
brackeen
closed
7 years ago
0
Can glfm provide an OpenGL context for Android in purely native code?
#2
headupinclouds
closed
7 years ago
8
Feature request: split up glfm_platform_ios.c
#1
alexhunsley
opened
7 years ago
4