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bradyrussell
/
marchingcubesterrainplugin
A UE4 plugin that provides infinite procedural terrain
https://github.com/bradyrussell/marchingcubesterrainplugin
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use priority queue to extract regions nearest to player first
#65
bradyrussell
opened
1 year ago
0
A lot of the old code needs cleaned up / style fixes
#64
bradyrussell
opened
3 years ago
0
4.26.1
#63
bradyrussell
closed
3 years ago
0
use FastNoise itself rather than the ue4 wrapped version?
#62
bradyrussell
closed
3 years ago
1
branch 4.26.1 extraction thread optimization line 99
#61
bradyrussell
closed
3 years ago
1
VoxelNetThreads still continue after closing PIE
#60
bradyrussell
opened
3 years ago
0
[exporter] UObject reflection?
#59
bradyrussell
opened
4 years ago
4
begin work on save file conversion
#58
bradyrussell
closed
4 years ago
1
closes #12
#57
bradyrussell
closed
4 years ago
0
Rarely, Savable with region actors are not being paged out / saved
#56
bradyrussell
opened
4 years ago
0
Placing materials sometimes consumes material to replace the same material
#55
bradyrussell
opened
4 years ago
1
Add an impact type edit where different materials have different resistances
#54
bradyrussell
opened
4 years ago
4
ModifyVoxel parameter is radius but is actually diameter
#53
bradyrussell
opened
4 years ago
0
No space in chunk array for new chunk
#52
bradyrussell
closed
3 years ago
10
Players who are on when the server shuts down dont get saved
#51
bradyrussell
closed
4 years ago
0
players fall when joining world
#50
bradyrussell
closed
3 years ago
3
regions get extracted many times before world gen
#49
bradyrussell
opened
4 years ago
1
work on issue #23
#48
bradyrussell
closed
4 years ago
0
VoxelNetClient crash
#47
bradyrussell
closed
3 years ago
1
begin work on storing the highest region per X,Y
#46
bradyrussell
closed
4 years ago
0
Pinned regions are being pinned on clients
#45
bradyrussell
opened
4 years ago
3
Server thread pool crash
#44
bradyrussell
closed
3 years ago
4
Feature: persistent actor registry
#43
bradyrussell
closed
4 years ago
1
begin work on PersistentActors
#42
bradyrussell
closed
4 years ago
0
Client rare crash:
#41
bradyrussell
closed
4 years ago
5
fix issue #39
#40
bradyrussell
closed
4 years ago
0
Clean up logging
#39
bradyrussell
closed
4 years ago
0
implement player saving / loading
#38
bradyrussell
closed
4 years ago
0
Implement component saving.
#37
bradyrussell
closed
4 years ago
0
Render surface when deep underground for shadow purposes
#36
bradyrussell
opened
4 years ago
2
RMC version 4 update
#35
bradyrussell
closed
4 years ago
0
4.24 polyvox fix
#34
bradyrussell
closed
4 years ago
0
SaveAllDataForRegions(set) Load...
#33
bradyrussell
closed
4 years ago
0
redrawing all regions on client increases gpu time permanently
#32
bradyrussell
closed
4 years ago
7
unnecessary faces are accumulating over time that cause a lot of draw issues
#31
bradyrussell
closed
4 years ago
4
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
#30
bradyrussell
closed
4 years ago
2
theory: if server target memory is too low for all players it will cause rapid expensive paging in and out
#29
bradyrussell
closed
3 years ago
2
Falling through the terrain is possible
#28
bradyrussell
opened
4 years ago
2
D3D11: Removing Device crash after multiple minutes of idling
#27
bradyrussell
closed
4 years ago
8
still far too many holes in the world in marching cubes
#26
bradyrussell
closed
4 years ago
2
implement client caching of regions
#25
bradyrussell
closed
4 years ago
2
need to prevent joining before spawn area is loaded
#24
bradyrussell
closed
4 years ago
1
clients connecting before worldgen receive air regions
#23
bradyrussell
closed
4 years ago
13
client only receives air as of 4:40 12/16 commits
#22
bradyrussell
closed
4 years ago
1
old regions not paging out
#21
bradyrussell
closed
4 years ago
0
fix networking bug
#20
bradyrussell
closed
4 years ago
0
Storage providers work great
#19
bradyrussell
closed
4 years ago
0
lower LOD levels have unnecessary external faces
#18
bradyrussell
closed
4 years ago
2
December 19 cleanup
#17
bradyrussell
closed
4 years ago
0
Voxelnet networking
#16
bradyrussell
closed
4 years ago
0
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