Note: Want to support other scripts? consider leaving the repository a star and open a feature request.
Designed from scratch, inspired by fishing mechanics in games like New World and Sea of Thieves.
You can change pretty much any aspect of the script, from the fishing mechanics to the UI, everything is customisable.
The script is also 100% unit tested, so you can be sure that your changes won't break anything, it also makes the script easy read, understand and maintain by you or other contributors.
The script is designed to be framework agnostic, but it has built-in support for qb-core and Quasar Framework (qs-inventory). Integrating with other frameworks is easy, given the script's modular architecture.
Please read the installation guide for more information.
Item name | Description |
---|---|
fishingrod1 | Rod object the player will be assigned with when start fishing. |
commonbait | Consumable item automatically used when the casting minigame finishes. |
fish | Common fish, can be found at any fishing spot. |
dolphin | Uncommon fish, can be found at the deep sea. |
hammershark | Uncommon fish, can be found at the deep sea. |
tigershark | Rare fish, can be found at the deep sea. |
killerwhale | Epic fish, can be found at the deep sea in some seasons of the year. |
humpback | Legendary fish, can be found at the deep sea in some seasons of the year. |
stingray | Rare fish, can be found at the deep sea. |
cd <server_root_path>/txdata/resources
git submodule add https://github.com/brazucas/fivem-brz-fishing-ts.git brz-fishing
npm install -g nvm
.cd brz-fishing
nvm install
nvm use
yarn
yarn test
yarn build
yarn test
yarn build
Note: Contributions not covered by tests will not be accepted.