brown-ccv / w3d-translator

Translate Writing _3D xml projects into Unity projects
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Logic for each Game Object - `Lighting`, `ClickThrough`, `AroundSelfAxis` #76

Open RobertGemmaJr opened 2 years ago

RobertGemmaJr commented 2 years ago
RobertGemmaJr commented 2 years ago

I think <ClickThrough> defines if the controller's raycast will pass through it?

Would be "Blocking Mask", otherwise need to figure out Unity's layering system