Closed bsergent closed 6 years ago
Separate so that two layers are drawn, one behind entities and one in-front, like in the WorldTiled class. This will require an 'air' TileType, but will allow for tiles like doors to show the ground beneath them.
Separate so that two layers are drawn, one behind entities and one in-front, like in the WorldTiled class. This will require an 'air' TileType, but will allow for tiles like doors to show the ground beneath them.