Overmorrow is a Typescript game engine using the HTML5 Canvas API that was written primarily for personal use in developing top-down, tile-based games. See the wiki for more details.
Living entities in Overmorrow move and act based off their current and queued actions.
player.queueAction(new ActionMove(1, 0));
player.queueAction(new ActionUseItem(player.itemPrimary, 1));
Animations, tags, filters. Will eventually be replaced with Sprites that support layering and mapping.
Item actions, usage, moving, types, weight, rarity, count, dimensions, etc.
Basics implemented.
Same engine used for saving and network transmission.
Full support for Tiled Map Editor. Still need to detail the general layer structure supported (including special layer names such as collision
and entities
), as well as instructions for file file format to export as.
Partially implemented.
Not yet implemented.
Not yet implemented.
Not yet implemented.
Download: https://github.com/bsergent/overmorrow/releases/
Yet to be written.
See the demos.
Contact me if you make a game with this engine and would like it included here.
Everything is still in the very early stages, so it doesn't quite make sense to allow others to contribute while everything is still in flux. I would love contributors after I meet the first milestone.
http://www.pixelprospector.com/sound-music-creation-software/