For tiles like dirt and walls that are used throughout, the texture should be slightly random, picking between a few varying textures. This should be based on the world's seed and not change. Maybe initialized per tile upon generation, and then carried between types.
For tiles like dirt and walls that are used throughout, the texture should be slightly random, picking between a few varying textures. This should be based on the world's seed and not change. Maybe initialized per tile upon generation, and then carried between types.