Is your feature request related to a problem? Please describe.
Description:
This is the fifth level of the game, inspired by Divya's imaginative journey home from school after her bus was unavailable. The level combines elements of a town with fantastical features that reflect a child's imagination.
Describe the solution you'd like
Core Mechanic:
The player must guide Divya through a town filled with obstacles such as stray animals, goons, and mud while maintaining a certain point threshold to reach home. Divya can use projectiles or fantasy weapons to attack enemies and power-ups to gain temporary abilities. Healing potions are also available to restore health. The player must ensure Divya reaches home with more than a fixed number of points. The player loses if they fail to collect the required points or lose all points during the journey.
Requirements:
Assets:
Textures and models for town elements and fantastical features.
Character models for Divya, enemies (stray animals, goons), and obstacles.
Models and effects for projectiles, fantasy weapons, power-ups, and healing potions.
Sound effects for attacks, enemy behavior, power-ups, and obstacles.
Background music that complements the whimsical and adventurous theme.
Level Design:
Layout of the town with obstacles and fantastical elements.
Design of enemy placements and behavior patterns.
Implementation of point tracking and threshold system.
Scripting:
Code for projectile and weapon mechanics.
Code for enemy behavior and attack patterns.
Code for power-up effects and duration.
Code for point tracking, health management, and win/loss conditions.
Acceptance Criteria:
The level must be fully playable, with Divya able to navigate the town, avoid or attack enemies, and use power-ups effectively.
All assets must be integrated and functioning correctly.
Enemy behavior and attack patterns should be challenging yet fair.
Point tracking and health management systems should work smoothly, ensuring the player can monitor their progress.
The exit (home) should only be reachable if the player maintains the required points.
Feel free to make creative changes and enhancements to the level design, art, and sound to ensure it aligns well with the overall game experience and provides an engaging and enjoyable challenge for the players. Your creativity and unique ideas are encouraged to make the level even more captivating.
Is your feature request related to a problem? Please describe.
Description: This is the fifth level of the game, inspired by Divya's imaginative journey home from school after her bus was unavailable. The level combines elements of a town with fantastical features that reflect a child's imagination.
Describe the solution you'd like
Core Mechanic: The player must guide Divya through a town filled with obstacles such as stray animals, goons, and mud while maintaining a certain point threshold to reach home. Divya can use projectiles or fantasy weapons to attack enemies and power-ups to gain temporary abilities. Healing potions are also available to restore health. The player must ensure Divya reaches home with more than a fixed number of points. The player loses if they fail to collect the required points or lose all points during the journey.
Requirements:
Acceptance Criteria:
Feel free to make creative changes and enhancements to the level design, art, and sound to ensure it aligns well with the overall game experience and provides an engaging and enjoyable challenge for the players. Your creativity and unique ideas are encouraged to make the level even more captivating.
Describe alternatives you've considered
No response
Developer Help
No response