BSoC Project: 2D Platformer on Unity
During BSoC, we plan to develop a 2D platformer game using Unity. The game will feature multiple levels, each with a unique design and an underlying story that unfolds during level transitions. The distinctiveness of each level will be influenced by the ongoing narrative, introducing new places, emotions, and themes.
To make the above idea clear, here is a demonstration using an example:
The story revolves around a 5-year-old girl who has just started school. Every day, she learns something new and experiences different things. Each night, her dreams reflect the last thing she learned or experienced, and these dreams form the levels of our game.
Each level will be unique, allowing contributors to design their own levels independently. This approach ensures that everyone is involved in the creative process. Art and music will be handled similarly, with contributors having the freedom to create unique assets for their levels.
While this is a preliminary concept, the story and game mechanics need to be finalized. Our ultimate goal is to produce a polished final product.