We need to implement a pause menu for our Dreamyard game in Unity. The pause menu should appear when the Escape button is pressed and should include the following buttons:
Continue: Resumes the game from the current state.
Main Menu: Returns the player to the main menu.
The Pause Menu should be consistent in all Levels
Requirements:
Pause Menu Activation:
The pause menu should appear when the Escape button is pressed.
The game should pause (freeze) while the pause menu is active.
Continue Button:
On clicking, it should resume the game from the current state.
Ensure the game unfreezes and all game elements return to their normal state.
Main Menu Button:
On clicking, it should return the player to the main menu.
Additional Notes:
The pause menu should be visually consistent with the main menu and the game's overall art style.
Ensure the buttons have appropriate hover and click effects to enhance user experience.
The pause menu should be intuitive and accessible, allowing players to easily resume or exit the game.
We need to implement a pause menu for our Dreamyard game in Unity. The pause menu should appear when the Escape button is pressed and should include the following buttons:
The Pause Menu should be consistent in all Levels
Requirements:
Pause Menu Activation:
Continue Button:
Main Menu Button:
Additional Notes: