Closed vincentfretin closed 8 months ago
Ah no that's not it. The code I have is to offset the camera rig to show the avatar correctly seated and that part is working correctly, waypoint is at position 0.4, so substracting -0.45, it gives -0.05. What I need to do is lower the camera from 1.6 to 1.15.
The camera height on a seat is wrong.
I do this in
waypoint
:but
simple-navmesh-constraint
conflicts with it and override the value. If I doit works properly. So I guess to fix that I need to disable the
simple-navmesh-constraint
component when seated, and enable it back inmoved
event.