Closed vincentfretin closed 7 months ago
move-to-unoccupied-waypoint doesn't work if we define some <a-waypoint> and we don't have a scene glb loaded with gltf-model-plus because the waypoints-ready event is not emitted.
move-to-unoccupied-waypoint
<a-waypoint>
gltf-model-plus
waypoints-ready
move-to-unoccupied-waypoint
doesn't work if we define some<a-waypoint>
and we don't have a scene glb loaded withgltf-model-plus
because thewaypoints-ready
event is not emitted.