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c2i-junia
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minecraft-rust
minecraft game clone built in rust.
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Codebase clean-up roadmap
#118
AudranTourneur
opened
1 day ago
0
Make grass blocks have a different texture on the top and the sides
#117
eztaah
closed
1 day ago
0
Add texture for reticle
#116
eztaah
opened
2 days ago
0
Day/night cycle should stop when pausing the game
#115
eztaah
opened
5 days ago
0
Avoid texture duplication for blocks and items
#114
eztaah
opened
5 days ago
0
Set up CI to generate development builds for every commit
#113
eztaah
closed
1 day ago
0
Add water blocks
#112
eztaah
opened
6 days ago
0
Add transparent blocks
#111
eztaah
closed
1 day ago
0
Display the current biome in the debug menu
#110
eztaah
opened
1 week ago
0
Move `WorldInspectorPlugin` at the top-right corner of the screen
#109
eztaah
opened
1 week ago
0
Move player position handling to server
#108
AudranTourneur
closed
1 day ago
0
Fix player collision
#107
mizkyosia
opened
1 week ago
0
Make the project run by using "cargo run"
#106
AudranTourneur
closed
1 day ago
1
Multiplayer implementation
#105
AudranTourneur
closed
1 day ago
0
Improve chunk transfers through network
#104
AudranTourneur
opened
1 week ago
0
Removed `Registry` structure, added block data and item type
#102
AudranTourneur
closed
1 week ago
0
Send client-side world modifications to the server, and move world saving to server
#101
eztaah
closed
1 week ago
0
Make the day/night cycle match a real hour (not just a visual animation)
#99
eztaah
opened
2 weeks ago
0
Implement commands in chat with `/`
#98
eztaah
opened
2 weeks ago
0
Add trunk, plank, sand, and snow blocks
#97
eztaah
closed
1 week ago
0
Spawn trees on the map
#96
eztaah
closed
1 week ago
0
Modify config file locations and organization
#94
eztaah
closed
2 weeks ago
0
Improve world save file
#93
eztaah
opened
2 weeks ago
0
Add crafting
#92
eztaah
opened
2 weeks ago
0
Add sound
#91
eztaah
opened
2 weeks ago
0
Implement biome generation
#90
eztaah
closed
1 week ago
0
Feature/server world gen
#89
mizkyosia
closed
1 month ago
1
Automatic block & item loading from files
#88
mizkyosia
closed
1 month ago
0
Decouple gameplay logic from rendering logic
#87
AudranTourneur
closed
1 month ago
0
Implement server connection through the multiplayer menu
#86
AudranTourneur
closed
1 week ago
0
Persist server list to disk
#85
AudranTourneur
closed
1 month ago
0
Custom inputs
#84
mizkyosia
closed
1 month ago
0
Save player position to a file when saving the world
#80
eztaah
closed
1 month ago
0
Create menu to choose a name for your world (when creating a new world)
#79
eztaah
closed
1 month ago
0
Create menu to choose which world save you want to load
#78
eztaah
closed
1 month ago
0
Add the ability to control the port the server is starting on
#77
AudranTourneur
closed
1 month ago
0
Improve logs
#74
eztaah
closed
1 week ago
0
Refactor `menu.rs` into a module
#73
AudranTourneur
closed
1 month ago
0
Add a multiplayer server selection screen in the menu
#72
AudranTourneur
closed
1 month ago
0
Move world handling to the server
#71
AudranTourneur
closed
1 month ago
0
Optimize world generation with multithreading
#70
AudranTourneur
closed
1 month ago
0
UI system overhaul
#69
mizkyosia
closed
1 month ago
1
Implement client/server authentification
#68
AudranTourneur
opened
2 months ago
0
Remove some element in Player struct
#67
eztaah
closed
1 week ago
0
Create inventory UI
#66
eztaah
closed
2 months ago
0
Put functions parameters in tuples (if needed)
#65
eztaah
closed
1 month ago
0
Fix clippy warnings
#64
eztaah
closed
2 months ago
0
Add GitHub workflow
#62
eztaah
closed
1 month ago
0
Refactor `world` module
#58
eztaah
closed
1 month ago
0
Block meshes do not display correctly when loading an existing map
#56
eztaah
closed
1 month ago
0
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