cabmoomoo / Rimworld-MiscRobotsPlusPlus

A mod for Rimworld which expands upon the parent Misc. Robots mod by adding various types and tiers of robots and research
0 stars 0 forks source link

[Rimworld] Misc. Robots++

Robots? Y u no Robots++ also!?

More Robots!!!

More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains The Following Bots

These bots combine multiple abilities to perform common colony tasks

R++ also changes the Hauling and Cleaning Misc. Robots.

Craftable

You can makey the thingies now! Research the tech! Make the components! Build the thingies!

Multiple Tiers of Robots and Research

Each Tier is over-all better than the last!

There are five tiers of robots:

  Tier 1 Simple robots have level 4 skills,
  Tier 2 Basic robots have level 8 skills,
  Tier 3 Intermediate robots have level 13 skills,
  Tier 4 Advanced robots have level 16 skills,
  Tier 5 Anti-Logic robots have level 20 skills.

Each tier has a faster movement speed and more fire resistance than the previous. Hauling and Cleaning type robots are much faster than any other robot in the same tier. Higher tiers also recharge at faster rates!

F.A.Q.

Q:Can you please make/add [...]
A:No

Q:How To Repair Robots
A:select a pawn with a high enough construction and right click the disabled bot

Compatibility

What The Hack - must be loaded before misc robots

Localization / Translation

User-made translations are included. If you would like to translate for R++ please use the /Languages/English/ folder as a template. When you've finished; please notify me and I'll include it in the mod.

Load Order

R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:

  1. Core
  2. Libraries (like Hugslib)
  3. Misc Robots
  4. Misc Robots++
  5. Other mods (like Science Never Stops)