Pretty much what the title says. I'm using Wall Height and setting different walls around objects in my scene. Then, I set the elevation using the brush for the space between walls. I test with a Player token and it works perfectly, but when I switch to another scene and back all elevation data is gone.
As a workaround, I can save the elevation data and load it every time I load the scene, but would rather not have to do that if possible.
Pretty much what the title says. I'm using Wall Height and setting different walls around objects in my scene. Then, I set the elevation using the brush for the space between walls. I test with a Player token and it works perfectly, but when I switch to another scene and back all elevation data is gone.
As a workaround, I can save the elevation data and load it every time I load the scene, but would rather not have to do that if possible.
Version 11 build 315 I'm not using Levels