caewok / fvtt-elevated-vision

Adjust Foundry VTT vision, lighting, and token elevations based on terrain, wall, or token elevation.
MIT License
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Scenes with a lot of walls is a large performance hit on WebGL #74

Open caewok opened 1 year ago

caewok commented 1 year ago

May be unfixable, but a scene with a lot of walls (test case was 2586 walls) is a serious performance hit. May be ways to lessen this impact: