caewok / fvtt-elevated-vision

Adjust Foundry VTT vision, lighting, and token elevations based on terrain, wall, or token elevation.
MIT License
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Seeing through walls #88

Closed ElroTheOnk closed 11 months ago

ElroTheOnk commented 1 year ago

I'm having trouble with seeing through walls on a particular map with EV (e.g. the two N-S walls south of the token): image

Wall configuration is as follows: image

With EV off for reference: image

Let me know if anything else would be useful for troubleshooting - this particular scene is very reliable in this issue (not always with the same walls) while tokens are in the "central square".

caewok commented 1 year ago

Could you upload, in a comment here, the scene JSON? (Go to Scenes in the right toolbar, right-click the scene, and select Export Data. Then upload that .json file here.)

ElroTheOnk commented 1 year ago

Here it is - had to zip to get github to accept the attachment. Hope I've done correctly!

fvtt-Scene-foundry-tavern-OATb0lgoqoiT9FKG.zip

caewok commented 11 months ago

I looked at this and there is definitely some bug that I need to fix. In the meantime, if you go to the scene configuration and select "Polygons", it should fix the visibility issue.

caewok commented 11 months ago

Should be fixed in v0.5.10. Thanks for the help with the scene walls–--that made it a lot easier to debug!