caewok / fvtt-elevated-vision

Adjust Foundry VTT vision, lighting, and token elevations based on terrain, wall, or token elevation.
MIT License
12 stars 5 forks source link

EV crashes with levels enabled on a multi-level map #97

Open XPHogToo opened 8 months ago

XPHogToo commented 8 months ago

Using Find the Culprit I was able to narrow down a scene crash to elevated vision. The crash occurs at a particular Y axis mark on a large map with 4 levels enabled even with no walls or elevation map turned on.

Screen cap is pre wall deletion, it hits right when crossing into the region with the vines. Same crash happens with all walls deleted & the elevation map removed. image