caizhongang / SMPLer-X

Official Code for "SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation"
https://caizhongang.github.io/projects/SMPLer-X/
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Unity model binding #32

Open ZeusFunk opened 10 months ago

ZeusFunk commented 10 months ago

Hello, I saw a related video on YouTube, and I want to ask how to model the inference results of the model to a model in Unity? This should be very interesting. Is there any expert who can offer some help? Thank you.

caizhongang commented 9 months ago

Hi @ZeusFunk , we currently do not support such a feature in this open-source repo.

chris-hndz commented 9 months ago

Hi @ZeusFunk ! I recommend you first try the official SMPL-X demo for Unity, which can be downloaded from the official SMPL-X website. Surely this workshop will help you.

Then, I recommend you to get somehow the blendshapes and keypoints of this project. I suggest you to see first this other workshop, that can help you with this.

Finally you would have to reproduce in Unity those values applied to the SMPL-X model you want.

Greetings! :D