callummcdougall / ARENA_2.0

Resources for skilling up in AI alignment research engineering. Covers basics of deep learning, mechanistic interpretability, and RL.
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This GitHub repo hosts the exercises and Streamlit pages for the ARENA 2.0 program.

You can find a summary of each of the chapters below. For more detailed information (including the different ways you can access the exercises), click on the links in the chapter headings.

Additionally, see this Notion page for a guide to the virtual study materials available.

Chapter 0: Fundamentals

The material on this page covers the first five days of the curriculum. It can be seen as a grounding in all the fundamentals necessary to complete the more advanced sections of this course (such as RL, transformers, mechanistic interpretability, and generative models).

Some highlights from this chapter include:

Chapter 1: Transformers & Mech Interp

The material on this page covers the next 8 days of the curriculum. It will cover transformers (what they are, how they are trained, how they are used to generate output) as well as mechanistic interpretability (what it is, what are some of the most important results in the field so far, why it might be important for alignment).

Some highlights from this chapter include:

Unlike the first chapter (where all the material was compulsory), this chapter has 4 days of compulsory content and 4 days of bonus content. During the compulsory days you will build and train transformers, and get a basic understanding of mechanistic interpretability of transformer models which includes induction heads & use of TransformerLens. The next 4 days, you have the option to continue with whatever material interests you out of the remaining sets of exercises. There will also be bonus material if you want to leave the beaten track of exercises all together!

Chapter 2: Reinforcement Learning

Reinforcement learning is an important field of machine learning. It works by teaching agents to take actions in an environment to maximise their accumulated reward.

In this chapter, you will be learning about some of the fundamentals of RL, and working with OpenAI’s Gym environment to run your own experiments.

Some highlights from this chapter include:

Chapter 3: Training at Scale

With the advent of large language models, training at scale has become a necessity to create highly competent models. In this chapter we will go through the basics of GPUs and distributed training, along with introductions to libraries that make training at scale easier.

Some highlights from this chapter include: