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cannibalisticwalrus
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GodotGameboardFramework
A Framework for Godot to make creating Tabletop and Board Game Simulators a little easier.
Creative Commons Attribution 4.0 International
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Add CharacterPawn_2D_Animated
#21
cannibalisticwalrus
opened
1 year ago
0
Add CharacterPawn_3D_Animated
#20
cannibalisticwalrus
opened
1 year ago
0
Add CharacterPawn_2D_Static
#19
cannibalisticwalrus
closed
1 year ago
1
Update README.md
#18
cannibalisticwalrus
closed
1 year ago
1
Hotfix the cursor and location of sprites
#17
cannibalisticwalrus
closed
1 year ago
0
some final edits before Alpha demo
#16
cannibalisticwalrus
closed
1 year ago
0
Movement feature
#15
cannibalisticwalrus
closed
1 year ago
0
Create LICENSE
#14
cannibalisticwalrus
closed
1 year ago
0
Player mode users can select any character and move up to their max movement speed
#13
cannibalisticwalrus
closed
1 year ago
1
DM gamemode users can (re)place characters and NPCs
#12
cannibalisticwalrus
closed
1 year ago
1
DM gamemode users can edit the gridmap in real-time
#11
cannibalisticwalrus
closed
1 year ago
1
Users can toggle between two game modes: DM and Players.
#10
cannibalisticwalrus
closed
1 year ago
1
Users can select one of the above valid squares and see the character move from its current location to a valid second location (valid meaning, not more than movement speed)
#9
cannibalisticwalrus
closed
1 year ago
1
Users can select a character and see a grid of valid squares they can reach (and the first layer of invalid squares that they cannot reach
#8
cannibalisticwalrus
closed
1 year ago
0
Users can select characters* and place them on the map (Only in editor)
#7
cannibalisticwalrus
closed
1 year ago
0
Tech Debt: Modify Cursor System to not use GridMap.
#6
cannibalisticwalrus
closed
1 year ago
1
Users can highlight tiles based on the cursor's location
#5
cannibalisticwalrus
closed
1 year ago
1
Fix Git After Linux Reinstall
#4
cannibalisticwalrus
closed
1 year ago
0
Users see a light grid overlay on the map
#3
cannibalisticwalrus
closed
1 year ago
1
Users can zoom and pan the cameras
#2
cannibalisticwalrus
closed
1 year ago
1
Users can change camera angles to each of the four corners of the map (ortho) or top-down (perspective)
#1
cannibalisticwalrus
closed
1 year ago
1