2d-survival
run game
build executable
pyinstaller asrm.exe.spec
edit assets
generate UML (requires pylint and something else probably)
pyreverse -o png main gameObjects utils
Classes
this is subject to change and not be updated for a while. The source code is the only real source of truth.
packages
class UML
App
- Top level game app
- global game state gets stored here
- top level game logic goes here
GameObjectContainer
- container type for all game objects
- must implement list methods
BaseGameObject
- game object
- everything should inherit from this
- should probably make it an abstract base class
Point
- point object
- used for navigation
- used for bullet paths
Bullet
- bullets fired from guns
Cursor
- crosshair overlay
Blast
- default blast animation
Background
- background class
Creature
- base class for living things with hunger n'at
Player
- user controlled player
Enemy
- ai controlled enemies
UI
Items
Ammo
Brick
Bones
Barrel
Food
Health
Bear