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carbontwelve
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roguelikedev2019
My attempt at learning roguelike gamedev in 2019
MIT License
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Implement UI
#22
carbontwelve
opened
4 years ago
1
Interesting tileset?
#21
carbontwelve
opened
4 years ago
0
Refactor & Implement Dungeon Generator
#20
carbontwelve
closed
4 years ago
0
Refactor Game Map
#19
carbontwelve
closed
4 years ago
0
Standardise 1D Array
#18
carbontwelve
closed
4 years ago
0
FOV Map
#17
carbontwelve
closed
4 years ago
0
Game Lobby
#16
carbontwelve
opened
4 years ago
0
Monster Ideas
#15
carbontwelve
opened
4 years ago
0
Leaderboard Idea
#14
carbontwelve
opened
4 years ago
0
Interface idea
#13
carbontwelve
opened
4 years ago
0
Make colours configurable
#12
carbontwelve
opened
4 years ago
0
Work out font alpha compositing
#11
carbontwelve
closed
5 years ago
0
6. Implement Combat system
#10
carbontwelve
closed
4 years ago
1
5. Implement Enemy Entities and basic battle
#9
carbontwelve
closed
4 years ago
0
4. Implement Field of View
#8
carbontwelve
closed
4 years ago
0
3. Dungeon Generation
#7
carbontwelve
closed
5 years ago
1
2. Implement generic Entity system, Entity Rendering and the Map
#6
carbontwelve
closed
5 years ago
1
1. Draw the ‘@’ symbol and move it around
#5
carbontwelve
closed
5 years ago
0
Implement a scrolling map
#4
carbontwelve
opened
5 years ago
0
Implement alpha compositing for font tileset
#3
carbontwelve
closed
5 years ago
6
Implement libtcod font format
#2
carbontwelve
closed
5 years ago
0
Implement tilesheet loading as in libtcod
#1
carbontwelve
closed
5 years ago
4