This codebase accompanies paper Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning.
It is written in PyTorch and are based on the Pymarl algorithm library and SMAC codebases which are open-sourced.
The modified SMAC of CTDS is illustrated in the folder /smac of supplymentary material.
CTDS is a novel framework for deep multi-agent reinforcement learning and includes implementations of the following algorithms:
We also apply the corresponding algorithms implementations with the framework of CTDE as baselines.
Build the Dockerfile using
cd docker
bash build.sh
Set up StarCraft II and SMAC:
bash install_sc2.sh
This will download SC2 into the 3rdparty folder and copy the maps necessary to run over.
The requirements.txt file can be used to install the necessary packages into a virtual environment (not recomended).
The following commands train QMIX the paradigm "CTDS".
python3 src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2s3z paradigm='CTDS'
The following commands train QMIX the paradigm "CTDE".
python3 src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2s3z paradigm='CTDE'
You can save the learnt models to disk by setting save_model = True
, which is set to False
by default. The frequency of saving models can be adjusted using save_model_interval
configuration. Models will be saved in the result directory, under the folder called models. The directory corresponding each run will contain models saved throughout the experiment, each within a folder corresponding to the number of timesteps passed since starting the learning process.
Learnt models can be loaded using the checkpoint_path
parameter, after which the learning will proceed from the corresponding timestep.
save_replay
option allows saving replays of models which are loaded using checkpoint_path
. Once the model is successfully loaded, test_nepisode
number of episodes are run on the test mode and a .SC2Replay file is saved in the Replay directory of StarCraft II. Please make sure to use the episode runner if you wish to save a replay, i.e., runner=episode
. The name of the saved replay file starts with the given env_args.save_replay_prefix
(map_name if empty), followed by the current timestamp.
The saved replays can be watched by double-clicking on them or using the following command:
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay
Note: Replays cannot be watched using the Linux version of StarCraft II. Please use either the Mac or Windows version of the StarCraft II client.