cathyhxh / CTDS

Apache License 2.0
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CTDS:Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning

This codebase accompanies paper Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning.

It is written in PyTorch and are based on the Pymarl algorithm library and SMAC codebases which are open-sourced.

The modified SMAC of CTDS is illustrated in the folder /smac of supplymentary material.

CTDS is a novel framework for deep multi-agent reinforcement learning and includes implementations of the following algorithms:

We also apply the corresponding algorithms implementations with the framework of CTDE as baselines.

Installation instructions

Build the Dockerfile using

cd docker
bash build.sh

Set up StarCraft II and SMAC:

bash install_sc2.sh

This will download SC2 into the 3rdparty folder and copy the maps necessary to run over.

The requirements.txt file can be used to install the necessary packages into a virtual environment (not recomended).

In StarCraft

The following commands train QMIX the paradigm "CTDS".

python3 src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2s3z paradigm='CTDS'

The following commands train QMIX the paradigm "CTDE".

python3 src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2s3z paradigm='CTDE'

Saving and loading learnt models

Saving models

You can save the learnt models to disk by setting save_model = True, which is set to False by default. The frequency of saving models can be adjusted using save_model_interval configuration. Models will be saved in the result directory, under the folder called models. The directory corresponding each run will contain models saved throughout the experiment, each within a folder corresponding to the number of timesteps passed since starting the learning process.

Loading models

Learnt models can be loaded using the checkpoint_path parameter, after which the learning will proceed from the corresponding timestep.

Watching StarCraft II replays

save_replay option allows saving replays of models which are loaded using checkpoint_path. Once the model is successfully loaded, test_nepisode number of episodes are run on the test mode and a .SC2Replay file is saved in the Replay directory of StarCraft II. Please make sure to use the episode runner if you wish to save a replay, i.e., runner=episode. The name of the saved replay file starts with the given env_args.save_replay_prefix (map_name if empty), followed by the current timestamp.

The saved replays can be watched by double-clicking on them or using the following command:

python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay

Note: Replays cannot be watched using the Linux version of StarCraft II. Please use either the Mac or Windows version of the StarCraft II client.