Support for level2 and levelg's object entity format. It's basically the same except for the locations of some of the fields and a whole new field for any position following the first one whose format I haven't bothered cracking.
Also, object entity coordinates are scaled the same as cameras.
Prototype camera and collision octree format is the same.
1st item format is a bit different: Only a maximum of 5 zones can be linked at once and it's missing some other parameters like music, draw range stuff, some unknown flags, etc.
Support for level2 and levelg's object entity format. It's basically the same except for the locations of some of the fields and a whole new field for any position following the first one whose format I haven't bothered cracking.
Also, object entity coordinates are scaled the same as cameras.
Prototype camera and collision octree format is the same.
1st item format is a bit different: Only a maximum of 5 zones can be linked at once and it's missing some other parameters like music, draw range stuff, some unknown flags, etc.