Closed AraHaan closed 4 years ago
So on the obj exporter you guys divide by 4 instead of 16 but divide by 16 on the ply exporter.
Also it might look fine on 1 scenery, until you start to export all of them into a single obj file.
Without this change it will look like there is a gap, but instead the area is most likely too small or large to fit together.
This is what happens when I changed it to this on the Alpha version of the warp room.
And it should do the same for the final version of 3 as well unlike what was going on:
So on the obj exporter you guys divide by 4 instead of 16 but divide by 16 on the ply exporter.
Also it might look fine on 1 scenery, until you start to export all of them into a single obj file.
Without this change it will look like there is a gap, but instead the area is most likely too small or large to fit together.
And it should do the same for the final version of 3 as well unlike what was going on: