This allows you to see the world through the camera rail, including which objects would be spawned at that point and the background polygon sort list (toggleable).
Also adjusts the default FOV to 60º from 45º. Note that in anchor mode, the FOV is locked to whatever is used for that level (except currently it's always locked to the 90-fov mode used in most levels) and the aspect ratio is set to 8x5. This closely matches the original game.
Some behind-the-scenes changes to the openGL backend that shouldn't affect anything.
This allows you to see the world through the camera rail, including which objects would be spawned at that point and the background polygon sort list (toggleable).
Also adjusts the default FOV to 60º from 45º. Note that in anchor mode, the FOV is locked to whatever is used for that level (except currently it's always locked to the 90-fov mode used in most levels) and the aspect ratio is set to 8x5. This closely matches the original game.
Some behind-the-scenes changes to the openGL backend that shouldn't affect anything.