cbhacks / CrashEdit

Unofficial Crash Bandicoot 1/2/3 Level Editor
https://www.cbhacks.com/tools/crashedit/
Other
135 stars 25 forks source link

Crash 2 Music SEQ and Wavebank problem using VGMTrans #167

Open felidevelop opened 5 months ago

felidevelop commented 5 months ago

Probably someone here already knows it but I want to share it.

When you load the turtle woods level, and you search musical information, vh file, seq file and wavebanks chunks, you can export those files. Then you can use the VGMTrans software to import those files and by creating a collection with those files together, you can listen to the game's music and, better yet, export all of that to a midi and sf2 file.

The problem is when you do this process with levels like Turtles Woods or Beat It. The music sounds strange when you do this linear import of files, and on those occasions it requires importing the files in a different order.

But mainly Turtles Woods cannot import the fourth wavebank chunk, and that makes an instrument unable to load. I suspect it is because that wavebank could not be correctly decrypted by CrashEdit. I don't know, what can you tell me?