Open ughman opened 9 years ago
Will the SEQ/MIDI player use the NSF's soundfont or will that be a seperate thing?
That's the intent. If I can't get it working well, and I probably can't because I suck at this music stuff, I might be able to rig http://github.com/ughman/c2c to play back SEQ's with the same code the game engine uses, so it should sound nearly identical. That's basically how PSF soundtrack rips work anyway.
Loop start is NRPN MSB with value @ 20 followed by a Data MSB w/ value 127 in the tick after the NRPN. Loop end is NRPN MSB @ 30 for those who don't know (do these work with Crash 1?). Also I had just seen C2C an hour ago, awesome work.
This should support some batch actions such as:
This should make it easier to just jam in external midis and try them out, although playback would help with that as well.
Needs issue #15