Given some more work on c2c, CrashEdit should be able to launch the (external) program directly into the currently opened level, and c2c would report when individual chunks are loaded or unloaded which could then be displayed in the editor.
The next step after this would be live application of level changes to the game while it runs, similar to editing memory in cheat engine, but with the editing capabilities of CrashEdit.
https://github.com/ughman/c2c
Given some more work on c2c, CrashEdit should be able to launch the (external) program directly into the currently opened level, and c2c would report when individual chunks are loaded or unloaded which could then be displayed in the editor.
The next step after this would be live application of level changes to the game while it runs, similar to editing memory in cheat engine, but with the editing capabilities of CrashEdit.