Open ManDude opened 8 years ago
I managed to figure it out, it's not too complicated. The first of the three camera objects has the path, but you scale it like you would most crash 3 objects for some reason.
That's the same as the Crash 1 cameras, they're not scaled down like the objects.
Dunno how this works yet. Doesn't look THAT complex compared to Crash 1.
For displaying in the 3D viewer, I purpose using yellow dots with blue connections for the camera paths (they should also still be yellow even if it's only 1 point to avoid confusion).