"Overload" a different chunk (make it go over 64KB of data) that is already present (I recommend using big SEQ tracks so you know how much space they use). You won't be able to save (as expected).
Move each entry to each chunk you created.
You wont be able to save even though the chunk that was over 64KB of data has no entries in it, and the entries that were inside it are inside 1 chunk each (edit: obviusly I used a SEQ that was only about 23KB big).
I'm trying to change Cortex boss fight's music, but it's hard because there's Crash code in the same chunk (which is a big pile of code).
EDIT: This bug only happens when you cause the packing error.
The bug is simple to reproduce:
I'm trying to change Cortex boss fight's music, but it's hard because there's Crash code in the same chunk (which is a big pile of code).
EDIT: This bug only happens when you cause the packing error.