Closed chrisdugne closed 7 months ago
Thanks, @chrisdugne.
(side note: also I had to rename the init() function to _ready() to initialize the Node properly)
Is this the method that you renamed?: https://github.com/cengiz-pz/godot-android-notification-scheduler-plugin/blob/f534f2608ed3c8fd150a050f6d8cb9bf2c953711/notification/addon_template/NotificationScheduler.gd#L19
Alternatively, you could call the init()
method of your NotificationScheduler
node in the _ready() lifecycle method of your root node.
I got my notification sent successfully, but I have an error crashing my app when the notification is received.
I will take a look at it. Do you have any more data on the crash?
Just wanted to post in here that I'm getting the same crash. Here's my code, and let me know if you need anything else!
extends Node2D
var label: Label;
var pressed = 0;
# Called when the node enters the scene tree for the first time.
func _ready():
$NotificationScheduler.init()
label = get_node("Label")
if !$NotificationScheduler.has_post_notifications_permission():
$NotificationScheduler.request_post_notifications_permission()
$NotificationScheduler.create_notification_channel("my_channel_id", "My Channel Name", "My channel description")
func _on_button_pressed():
label.text = "Pressed! " + str(pressed);
pressed += 1;
var my_notification_data = NotificationData.new()
my_notification_data.set_id(9).\
set_channel_id("my_channel_id").\
set_title("My Notification Title").\
set_content("My notification content").\
set_small_icon_name("ic_notification")
$NotificationScheduler.schedule(
my_notification_data,
5
)
Hi @wychwitch, this is an issue affecting Android 12 and later versions. The issue is caused by behavior changes that were implemented by the Android team for Android version 12. Among affected functionality are foreground services, which is causing the crash mentioned on this ticket.
I've started looking into this yesterday. Will release a new version of the plugin when solved.
@chrisdugne, @wychwitch, please let me know if the new release (1.1) fixes your crashes. It is working on my test environment.
@chrisdugne, @wychwitch, please let me know if the new release (1.1) fixes your crashes. It is working on my test environment.
YES this works now!! thank you!! no crashing issues or anything. Thank you so so much ;u;
I confirm 1.1 is now working properly on my side as well, thank you very much @cengiz-pz !
Hello! Thank you for providing a Godot 4 plugin v2 for android notifications.
I got my notification sent successfully, but I have an error crashing my app when the notification is received.
(side note: also I had to rename the
init()
function to_ready()
to initialize the Node properly)