centricular / gstcefsrc

A simple gstreamer wrapper around Chromium Embedded Framework
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cef gstreamer multimedia web

gstcefsrc

Build

mkdir build && cd build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..
make

Optional CMake variables

Third-party CEF builds

The official CEF builds hosted by Spotify do not support patent-encumbered codecs such as H.264. If that is a feature you need in your project or for some reason you need to customize the Chromium build flags, you need to rebuild CEF yourself. Thankfully at least two projects can help you with that daunting task:

Preparation

On macOS, CEF tests at multiple steps that it is being loaded from within an application bundle. This means that when you call e.g. gst-launch-1.0, it must first be turned into a macOS app. To do this, you can follow these steps:

  1. Move <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0 to <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0
  2. Symlink <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0 to <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0
  3. Paste the XML file below into <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
  <key>CFBundleGetInfoString</key>
  <string>GStreamer</string>
  <key>CFBundleExecutable</key>
  <string>gst-launch-1.0</string>
  <key>CFBundleIdentifier</key>
  <string>org.gstreamer.GStreamer</string>
  <key>CFBundleName</key>
  <string>gst-launch-1.0</string>
  <key>CFBundleShortVersionString</key>
  <string>1.0</string>
  <key>CFBundleInfoDictionaryVersion</key>
  <string>6.0</string>
  <key>CFBundlePackageType</key>
  <string>APPL</string>
  <key>NSPrincipalClass</key>
  <string>NSApplication</string>
  <key>NSHighResolutionCapable</key>
  <string>True</string>
  <key>LSMinimumSystemVersion</key>
  <string>10.13.0</string>
</dict>
</plist>

After this, you can run the steps below, replacing gst-launch-1.0 with <path to GStreamer.framework/Versions/1.0>/bin/gst-launch-1.0.app/Contents/MacOS/gst-launch-1.0.

Run

The element can then be tested with:

GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 \
    cefsrc url="https://soundcloud.com/platform/sama" ! \
    video/x-raw, width=1920, height=1080, framerate=60/1 ! cefdemux name=d d.video ! \
    queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! videoconvert ! \
    xvimagesink audiotestsrc do-timestamp=true is-live=true  volume=0.00 ! audiomixer name=mix ! \
    queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! audioconvert ! pulsesink \
    d.audio ! mix.

Record website video + audio (with audiomixer)

GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 -e \
    cefsrc url="https://soundcloud.com/platform/sama" ! \
    video/x-raw, width=1920, height=1080, framerate=60/1 ! \
    cefdemux name=demux ! queue ! videoconvert ! \
    queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! x264enc ! queue ! \
    mp4mux name=muxer ! filesink location='test.mp4' \
    audiotestsrc do-timestamp=true is-live=true  volume=0.0 ! audiomixer name=mix ! \
    queue max-size-bytes=0 max-size-buffers=0 max-size-time=3000000000 ! audioconvert ! \
    audiorate ! audioresample ! faac bitrate=128000 ! queue ! muxer. \
    demux. ! queue ! mix.

This will work with sites with no audio as well

cefsrc requires an X server environment on Linux, if none is available you can run the previous commands with xvfb-run:

xvfb-run --server-args="-screen 0 1920x1080x60" gst-launch-1.0 ...

In addition, a wrapper bin is exposed, wrapping cefsrc and cefdemux, and handling web+http, web+https and web+file protocols:

GST_PLUGIN_PATH=Release:$GST_PLUGIN_PATH gst-launch-1.0 \
    cefbin name=cef cefsrc::url="https://soundcloud.com/platform/sama" \
    cef.video ! video/x-raw, width=1920, height=1080, framerate=60/1 ! videoconvert ! xvimagesink \
    cef.audio ! audioconvert ! audiomixer ! autoaudiosink
gst-launch-1.0 playbin uri=web+https://www.soundcloud.com/platform/sama

Note on Global CEF Parameters

This note is only relevant if you want to run multiple cefsrc instances in the same process.

Prior releases of this plugin exposed some CEF properties that are in fact global to a single process. We have now deprecated use of these as cefsrc element properties and instead exposed them as environment variables. These properties are listed here for reference along with the env var that replaces them:

Note that if you do require pipelines / applications that run multiple cefsrc instances with differing values for the above properties, we recommend running these source sections in a separate process and bring the resulting frames into your main process using something like the ipc plugins.

Docker GPU Acceleration

This is simply a hint/note for those who want to use this plugin in a docker container with GPU acceleration. Your particular setup may vary. The following was tested on Ubuntu 22.04 with a Nvidia GPU. This assumes you have installed the Nvidia drivers, docker, and the Nvidia Container Toolkit. You may also need to configure your xorg.conf within the container to use the Nvidia GPU.

Running docker with the following flags will allow the container to access the host's GPU:

docker run --gpus all -v /usr/local/cuda:/usr/local/cuda --device=/dev/dri/card0 --rm \
-e DISPLAY=:1 -v /tmp/X11-unix:/tmp/.X11 -it <image> /bin/bash

Inside the container run:

Xorg -noreset +extension GLX +extension RANDR \+extension RENDER -logfile ./xserver.log vt1 :1 &

Test that the GPU is accessible by running:

GST_CEF_CHROME_EXTRA_FLAGS="use-gl=egl, enable-gpu-rasterization,ignore-gpu-blocklist" \
GST_CEF_GPU_ENABLED="set" gst-launch-1.0 -e cefsrc url="chrome://gpu" \
  ! video/x-raw, width=1920, height=8080, framerate=1/1 \
  ! cefdemux name=demux ! queue ! videoconvert \
  ! pngenc ! multifilesink location="frame%d.png"

It is also helpful to run nvidia-smi or nvtop to verify the GPU is being used. Note it is possible to use the GPU within a kube pod as well. This has been tested and runs in a production environment on GKE using Container Optimized OS.

Javascript Signals

There is an optional feature in the cefsrc element that allows the webpage to send signals to cefsrc:

Two methods are attached to the javascript global window object: gstSendMsg and gstCancelMsg. For example, here is how you would send the "ready" signal:

window.gstSendMsg({
  request: "ready",
  onSuccess: function(response) {
    try {
      const json = JSON.parse(response);
      showResult(response, json, "response");
      if (json && json.success) {
        // message processed by cefsrc successfully
      }
    } catch (e) {
      console.error("parse error", e);
    }
  },
  onFailure: function(error_code, error_message) {
    try {
      const json = JSON.parse(error_message);
      showResult(response, JSON.stringify(json), "error");
    } catch (e) {
    console.error("parse error", e);
    }
  }
});

Refer to the sample html page for more detail.