cgrindel / rules_swift_package_manager

Collection of utilities and Bazel rules to aid in the development and maintenance of Swift repositories using Bazel.
Apache License 2.0
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bazel bazel-rules swift swift-package-manager

Gazelle Plugin for Swift and Swift Package Rules for Bazel

Build

This repository contains a Gazelle plugin and Bazel repository rules that can be used to download, build, and consume Swift packages. The rules in this repository build the external Swift packages using rules_swift and native C/C++ rulesets making the Swift package products and targets available as Bazel targets.

This repository is designed to fully replace rules_spm and provide utilities to ease Swift development inside a Bazel workspace.

Table of Contents

Documentation

Prerequisites

Mac OS

Be sure to install Xcode.

Linux

You will need to install Swift. Make sure that running swift --version works properly.

Don't forget that rules_swift expects the use of clang. Hence, you will need to specify CC=clang before running Bazel.

Finally, help rules_swift and rules_swift_package_manager find the Swift toolchain by ensuring that a PATH that includes the Swift binary is available in the Bazel actions.

cat >>local.bazelrc <<EOF
build --action_env=PATH
EOF

This approach is necessary to successfully execute the examples on an Ubuntu runner using Github actions. See the CI GitHub workflow for more details.

Quickstart

The following provides a quick introduction on how to set up and use the features in this repository. These instructions assume that you are using Bazel modules to load your external dependencies. If you are using Bazel's legacy external dependency management, please review the legacy quickstart, instead.

Also, check out the examples for more information.

1. Enable bzlmod

This repository supports bzlmod. While you can use this ruleset with [legacy WORKSPACE dependencies], some of the automation will not be available in this mode. If you are starting a new project, it is highly recommended to use bzlmod. To enable bzlmod, add the following to your .bazelrc.

common --enable_bzlmod

2. Configure your MODULE.bazel to use rules_swift_package_manager.

Add a dependency on rules_swift_package_manager.

bazel_dep(name = "rules_swift_package_manager", version = "0.34.1")

In addition, add the following to load the external dependencies described in your Package.swift and Package.resolved files.

swift_deps = use_extension(
    "@rules_swift_package_manager//:extensions.bzl",
    "swift_deps",
)
swift_deps.from_package(
    resolved = "//:Package.resolved",
    swift = "//:Package.swift",
)
use_repo(
    swift_deps,
    "swift_deps_info",  # This is generated by the ruleset.
    # The name of the Swift package repositories will be added to this declaration in step 4 after
    # running `bazel mod tidy`.
    # NOTE: The name of the Bazel external repository for a Swift package is `swiftpkg_xxx` where
    # `xxx` is the Swift package identity, lowercase, with punctuation replaced by `hyphen`. For
    # example, the repository name for apple/swift-nio is `swiftpkg_swift_nio`.
)

You will also need to add a dependency on Gazelle and rules_swift. Follow the links below to get the latest bzlmod snippets to insert into your MODULE.bazel.

NOTE: Some Swift package manager features (e.g., resources) use rules from rules_apple. It is a dependency for rules_swift_package_manager. However, you do not need to declare it unless you use any of the rules in your project.

3. Create a minimal Package.swift file.

Create a minimal Package.swift file that only contains the external dependencies that are directly used by your Bazel workspace.

// swift-tools-version: 5.7

import PackageDescription

let package = Package(
    name: "my-project",
    dependencies: [
        // Replace these entries with your dependencies.
        .package(url: "https://github.com/apple/swift-argument-parser", from: "1.2.0"),
        .package(url: "https://github.com/apple/swift-log", from: "1.4.4"),
    ]
)

The name of the package can be whatever you like. It is required for the manifest, but it is not used by rules_swift_package_manager. If your project is published and consumed as a Swift package, feel free to populate the rest of the manifest so that your package works properly by Swift package manager. Just note that the Swift Gazelle plugin does not use the manifest to generate Bazel build files, at this time.

4. Run swift package update

This will invoke Swift Package Manager and resolve all dependencies resulting in creation of Package.resolved file.

5. Run bazel mod tidy.

This will update your MODULE.bazel with the correct use_repo declaration.

6. Add Gazelle targets to BUILD.bazel at the root of your workspace.

Add the following to the BUILD.bazel file at the root of your workspace.

load("@gazelle//:def.bzl", "gazelle", "gazelle_binary")

# Ignore the `.build` folder that is created by running Swift package manager
# commands. Be sure to configure your source control to ignore it, as well.
# (i.e., add it to your `.gitignore`).
# NOTE: Swift package manager is not used to build any of the external packages.
# gazelle:exclude .build

# This declaration builds a Gazelle binary that incorporates all of the Gazelle
# plugins for the languages that you use in your workspace. In this example, we
# are only listing the Gazelle plugin for Swift from rules_swift_package_manager.
gazelle_binary(
    name = "gazelle_bin",
    languages = [
        "@rules_swift_package_manager//gazelle",
    ],
)

# This target updates the Bazel build files for your project. Run this target
# whenever you add or remove source files from your project. The
# `swift_deps_info` repository is generated by `rules_swift_package_manager`. It
# creates a target, `@swift_deps_info//:swift_deps_index`, that generates a JSON
# file which maps Swift module names to their respective Bazel target.
gazelle(
    name = "update_build_files",
    data = [
        "@swift_deps_info//:swift_deps_index",
    ],
    extra_args = [
        "-swift_dependency_index=$(location @swift_deps_info//:swift_deps_index)",
    ],
    gazelle = ":gazelle_bin",
)

7. Create or update Bazel build files for your project.

Generate/update the Bazel build files for your project by running the following:

bazel run //:update_build_files

8. Build and test your project.

Build and test your project.

bazel test //...

9. Check in Package.swift, Package.resolved, and MODULE.bazel.

10. Start coding

You are ready to start coding.

Tips and Tricks

The following are a few tips to consider as you work with your repository: