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chickensoft-games
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LogicBlocks
Human-friendly, hierarchical state machines for games and apps in C#.
https://www.nuget.org/packages/Chickensoft.LogicBlocks
MIT License
152
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6
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test: fix serialization tests on Windows
#39
wlsnmrk
closed
2 weeks ago
0
How do you respond to output asynchronously?
#38
dodyg
closed
2 weeks ago
1
fix: upgrade introspection and serialization
#37
definitelyokay
closed
3 weeks ago
0
chore: ci/cd
#36
definitelyokay
closed
4 weeks ago
0
feat: support Mermaid diagrams by default
#35
definitelyokay
opened
3 months ago
1
feat: logic blocks v5 (serialization, optional diagram generation, boxless input queing, allocation-free hot path, type registry, etc)
#34
definitelyokay
closed
4 weeks ago
0
fix: remove async logic block
#33
definitelyokay
closed
4 months ago
0
fix: exit and detach on stop
#32
definitelyokay
closed
4 months ago
0
bug: `Logic.Stop()` does not detach and clear state
#31
lavstudia
closed
4 months ago
3
fix: prevent outputs from getting boxed and hitting the heap unnecessarily
#30
definitelyokay
closed
6 months ago
0
feat: allow states to be restored before starting
#29
definitelyokay
closed
6 months ago
0
fix: inputs added on first attach will be queued correctly now
#28
definitelyokay
closed
6 months ago
0
Add Troubleshooting to README
#27
nagyv
closed
6 months ago
0
feat: eliminate need to pass context to states
#26
definitelyokay
closed
6 months ago
0
refactor: cleanup warnings
#25
definitelyokay
closed
6 months ago
0
feat: allow blackboard data to be overwritten from inside a logic block
#24
definitelyokay
closed
6 months ago
0
Exceptions thrown from within a state break its flow
#23
SkyValor
closed
6 months ago
2
feat: fake contexts
#22
definitelyokay
closed
8 months ago
0
feat: restore start and stop api
#21
definitelyokay
closed
8 months ago
0
fix: allow states to be referenced by interface only
#20
definitelyokay
closed
8 months ago
0
feat: add fake bindings for easier testing
#19
definitelyokay
closed
8 months ago
0
feat: reduce generics
#18
definitelyokay
closed
9 months ago
0
feat: generator improvements, vanilla events (for performance), allow triggering initial state side effects, minor bindings fixes
#17
definitelyokay
closed
9 months ago
0
fix: debugger prompt
#16
definitelyokay
closed
9 months ago
1
Un-commented `Debugger.Launch()` call in the generator leads to VS 2022 wanting to start its JIT-compiler
#15
bemayr
closed
9 months ago
4
feat: allow state callbacks to be tested
#14
definitelyokay
closed
10 months ago
0
fix: expose interfaces correctly
#13
definitelyokay
closed
10 months ago
0
fix: make bind mockable
#12
definitelyokay
closed
10 months ago
0
feat: allow logic blocks to be tested
#11
definitelyokay
closed
10 months ago
0
feat: support watching inputs and catching exceptions via binding
#10
definitelyokay
closed
10 months ago
0
Would you consider GDSCript version as a pull request
#9
Griefchief
closed
11 months ago
1
fix: support patterns in generator, better support abstract and interface types in binding callbacks
#8
definitelyokay
closed
11 months ago
0
fix: improve bindings and improve api's
#7
definitelyokay
closed
11 months ago
0
fix: generate diagrams for logic blocks with only one state
#6
definitelyokay
closed
11 months ago
0
chore: update to v2.0.0
#5
definitelyokay
closed
11 months ago
0
fix: ensure correct callback behavior with reusable states
#4
definitelyokay
closed
11 months ago
0
fix: allow partial state classes across multiple files
#3
definitelyokay
closed
11 months ago
0
fix: use unique names for states to avoid clashes
#2
definitelyokay
closed
11 months ago
0
fix: generator returns
#1
definitelyokay
closed
11 months ago
0