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chickensoft-games
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SuperNodes
Supercharge your Godot nodes with power-ups and third party source generators.
https://www.nuget.org/packages/Chickensoft.SuperNodes/
MIT License
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try to fix error from `using alias` and `using static`
#21
LemonNekoGH
closed
6 months ago
1
SuperNode Code Generator throws error from type alias syntax
#20
LemonNekoGH
closed
6 months ago
0
Strip where clauses from the PowerUp code.
#19
ZumiKua
closed
9 months ago
1
SuperNodes Generated with Explicit Interface Definitions
#18
CoreyAlexander
opened
10 months ago
2
SuperNode Code Generator throws error from "using static" syntax
#17
RevyaS
closed
6 months ago
1
fix: wm notifications
#16
jolexxa
closed
11 months ago
0
OnWm lifecycle methods do not exist in the context of SuperNodes
#15
MrakDun-desu
closed
11 months ago
0
fix: nullable reference types in static reflection tables
#14
jolexxa
closed
1 year ago
0
feat: allow PowerUps to be applied to any class extending GodotObject
#13
jolexxa
closed
1 year ago
0
feat: allow generic scripts
#12
jolexxa
closed
1 year ago
0
fix: suppress warnings in generated code
#11
jolexxa
closed
1 year ago
0
fix: make dynamic usage nullable
#10
jolexxa
closed
1 year ago
0
fix: allow implicit interface implementations
#9
jolexxa
closed
1 year ago
0
fix: remove all ignored members from every pipeline
#8
jolexxa
closed
1 year ago
0
fix: treat init-only members as immutable
#7
jolexxa
closed
1 year ago
0
fix: allow nullable fields and properties
#6
jolexxa
closed
1 year ago
0
feat: generics and static reflection
#5
jolexxa
closed
1 year ago
0
feat: PowerUps with generics
#4
jolexxa
closed
1 year ago
0
Issue to add labels
#3
JoshuaStephens4
closed
1 year ago
0
feat: add static reflection
#2
jolexxa
closed
1 year ago
0
feat: add `OnNotification` handler support
#1
jolexxa
closed
1 year ago
0